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Releases: jasonfrowe/Astrowing

First full release.

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@jasonfrowe jasonfrowe released this 27 Jan 03:24

Lots of tuning and bug fixes.

  • hit boxes look good
  • fixes to music cycling
  • scores stay on screen
  • health orbs have a life-time

Many changes to address feedback.

Pre-release

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@jasonfrowe jasonfrowe released this 26 Jan 02:51
  • final boss has been reworked
  • boss spends more time on screen fight you
  • there are now mini-bosses on each level
  • added new enemy, green saucers. They periodically drop health orbs to refresh you shields
  • difficulty switch for easy vs pro. easy has slow fighters, slower enemy fire rates and larger hitboxes
  • regular fighters now have a larger sprite and slightly larger hit box overall
  • fixed main ship sprite, so the bullets go where you are aiming

Todo:

  • high-score on transition screens
  • high-scores + savekey/card

Pokey fix.

Pokey fix. Pre-release
Pre-release

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@jasonfrowe jasonfrowe released this 22 Jan 20:26

update:
set pokeysupport $450
Should fix header / emulator support

20260121

20260121 Pre-release
Pre-release

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@jasonfrowe jasonfrowe released this 22 Jan 03:29

Lots of good improvements:

  • added timer to delay spawn of enemies at start of level
  • music will rotate on title-screen
  • no more auto screen advance.. waits for the user
  • added health-bars are revamp of UI

Full Changelog: 2026012...2026012

First public release

First public release Pre-release
Pre-release

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@jasonfrowe jasonfrowe released this 21 Jan 04:22

Welcome to Astrowing. Game is still under heavy development, so expect bugs -- and report them!

The project has been setup for CMake and VSCode, but compiling with 7800basic.sh(.bat) should work just fine.

A number of issues have been created to track valuable community feedback.