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Fix/vulkan startup hang and dynamic rendering #3
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Fix/vulkan startup hang and dynamic rendering #3
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Check warning on line 1331 in engine/renderer/deferred_renderer.cpp
Reduce verbosity with "using enum" for "hz::rhi::Format".
Check warning on line 43 in engine/renderer/gpu_cull_pass.cpp
Reduce verbosity with "using enum" for "hz::rhi::ShaderStage".
Check warning on line 87 in engine/renderer/gpu_cull_pass.cpp
Use "std::array" or "std::vector" instead of a C-style array.
Check warning on line 101 in engine/renderer/gpu_cull_pass.cpp
Reduce verbosity with "using enum" for "hz::rhi::ResourceState".
Check warning on line 150 in engine/renderer/gpu_cull_pass.cpp
Use "std::array" or "std::vector" instead of a C-style array.
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