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Advanced VALORANT gameplay intelligence laboratory focused on aim performance, spatial awareness, combat patterns, movement, positioning and competitive match analysis.
The project transforms structured gameplay events into measurable performance indicators and visual intelligence dashboards.
Scope: This repository is an educational gameplay-analysis and visualization concept. It does not implement operational cheats, game-memory manipulation, account bypasses, or anti-cheat evasion.
MATCH DATA
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โผ
โโโโโโโโโโโโโโโโโโโโโ
โ Event Processor โ
โโโโโโโโโโโฌโโโโโโโโโโ
โ
โโโโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโ
โผ โผ โผ
โโโโโโโโโโโ โโโโโโโโโโโโโ โโโโโโโโโโโโ
โ AIM โ โ COMBAT โ โ MOVEMENT โ
โโโโโโฌโโโโโ โโโโโโโฌโโโโโโ โโโโโโฌโโโโโโ
โ โ โ
โโโโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโ
โผ
โโโโโโโโโโโโโโโโโโโโโ
โ Spatial Analytics โ
โโโโโโโโโโโฌโโโโโโโโโโ
โผ
INTELLIGENCE CORE
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โผ
MATCH PERFORMANCE
The aim module evaluates recorded gameplay events and creates a detailed mechanical profile.
- reaction time
- target acquisition
- tracking consistency
- accuracy
- headshot percentage
- first-shot accuracy
- burst efficiency
- engagement distance
- crosshair placement
- close-range performance
- long-range performance
Example:
{
"session": "valorant-ranked-024",
"accuracy": 0.714,
"reaction_ms": 184,
"headshot_rate": 0.29,
"tracking_score": 83,
"crosshair_score": 91
}The spatial analysis layer provides an abstract visualization of gameplay events without interacting with the game client.
+------------------------------------------------+
| SPATIAL INTELLIGENCE |
| |
| โ Encounter |
| \ |
| \ |
| โฒ Player |
| \ |
| โโโโโโโโบ Direction |
| |
| โ Objective |
| |
| โโโโโ Engagement Cluster |
| |
+------------------------------------------------+
Visualization layers can include:
- player position
- encounter markers
- objective locations
- movement direction
- rotation paths
- engagement clusters
- historical events
- high-risk areas
Individual fights can be represented as structured events.
ENGAGEMENT
โ
โโโ Start Time
โโโ Duration
โโโ Distance
โโโ Weapon
โโโ Damage
โโโ Accuracy
โโโ Position
โโโ Movement
โโโ Result
Example:
{
"engagement": 31,
"distance_m": 27.4,
"damage": 147,
"accuracy": 0.68,
"duration_ms": 3640,
"position_score": 0.88,
"result": "win"
}Crosshair placement can be analyzed independently from the actual game client.
Possible metrics:
- average crosshair height
- pre-aim consistency
- angle preparation
- target acquisition distance
- first-shot alignment
- movement-to-aim synchronization
CROSSHAIR PROFILE
Placement โโโโโโโโโโโโโโโโโโ 91
Pre-Aim โโโโโโโโโโโโโโโโ 84
Alignment โโโโโโโโโโโโโโโโโ 88
Reaction โโโโโโโโโโโโโโโ 81
Consistency โโโโโโโโโโโโโโโโโโ 90
Map analysis identifies patterns in positioning and engagements.
MAP
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โ โ โ
โผ โผ โผ
ATTACK DEFENSE ROTATION
โ โ โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโ
โผ
POSITION SCORE
Possible metrics:
| Metric | Example |
|---|---|
| Position Efficiency | 89% |
| Rotation Score | 84% |
| Engagement Density | 72% |
| Objective Control | 91% |
| Survival Efficiency | 86% |
| Map Awareness | 88% |
Movement data can be correlated with combat outcomes.
Tracked patterns:
- strafing
- acceleration
- directional changes
- repositioning
- stopping behavior
- movement during engagements
- rotation timing
- escape paths
STRAFING โโโโโโโโโโโโโโโโโ 87
POSITIONING โโโโโโโโโโโโโโโโโโ 91
REPOSITIONING โโโโโโโโโโโโโโโโ 82
ROTATION โโโโโโโโโโโโโโโ 79
COMBAT MOVEMENT โโโโโโโโโโโโโโโโโ 89
The weapon module compares performance across different engagement types.
Tracked statistics:
- shots fired
- shots connected
- accuracy
- damage
- eliminations
- headshot rate
- engagement distance
- time-to-elimination
- weapon selection
WEAPON PERFORMANCE
Weapon A โโโโโโโโโโโโโโโโโโ 91
Weapon B โโโโโโโโโโโโโโโโ 84
Weapon C โโโโโโโโโโโโโโ 76
Weapon D โโโโโโโโโโโโโโโ 81
VALORANT matches can be analyzed round by round.
ROUND 01 โโ Win
ROUND 02 โโ Loss
ROUND 03 โโ Win
ROUND 04 โโ Loss
ROUND 05 โโ Win
ROUND 06 โโ Win
โ
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ROUND PATTERN ANALYZER
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PERFORMANCE REPORT
Each round can contain:
- opening engagement
- utility events
- positioning
- rotations
- eliminations
- deaths
- objective events
- round result
All modules are combined into a single performance score.
+---------------------------------------+
| VALORANT MATCH INTELLIGENCE |
+---------------------------------------+
| Aim Performance 88 / 100 |
| Combat Decisions 84 / 100 |
| Crosshair Placement 91 / 100 |
| Movement 82 / 100 |
| Positioning 89 / 100 |
| Map Awareness 86 / 100 |
+---------------------------------------+
| OVERALL SCORE 87 / 100 |
+---------------------------------------+
Important moments can be displayed chronologically.
00:00 โโ Round 01
โ
โโโ 00:48 First Engagement
โ
โโโ 01:31 Rotation
โ
โโโ 02:14 Objective Event
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โโโ 03:02 Multi-Target Fight
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โโโ 04:26 Defensive Rotation
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โโโ 05:01 Round Result
This provides a fast way to identify the most influential events in a match.
1. Import Match Dataset
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2. Normalize Events
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3. Detect Engagements
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4. Calculate Aim Metrics
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5. Analyze Crosshair Placement
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6. Process Movement
โ
7. Build Spatial Model
โ
8. Evaluate Rounds
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9. Generate Match Intelligence
โ
10. Export Performance Report
valorant-hack-aim-intelligence/
โ
โโโ data/
โ โโโ matches/
โ โโโ rounds/
โ โโโ weapons/
โ โโโ sessions/
โ
โโโ analytics/
โ โโโ aim/
โ โโโ crosshair/
โ โโโ combat/
โ โโโ movement/
โ โโโ positioning/
โ โโโ rounds/
โ
โโโ spatial/
โ โโโ maps/
โ โโโ encounters/
โ โโโ heatmaps/
โ
โโโ reports/
โ โโโ matches/
โ โโโ rounds/
โ โโโ performance/
โ
โโโ examples/
โ โโโ sample-match.json
โ
โโโ README.md
- Intelligence architecture
- Aim analytics
- Crosshair analysis
- Combat intelligence
- Movement analysis
- Spatial visualization
- Round analysis
- Weapon statistics
- Interactive map dashboard
- Historical session comparison
- Advanced round clustering
- Automated improvement reports
- Long-term performance tracking
Measure reaction, accuracy, tracking and crosshair consistency.
Compare performance across multiple competitive sessions.
Study individual encounters and identify recurring decision patterns.
Visualize rotations, engagements and high-risk areas.
Track movement, crosshair placement and aim consistency over time.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ VALORANT INTELLIGENCE โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ AIM โโโโโโโโโโโโโโโโ 88% โ
โ CROSSHAIR โโโโโโโโโโโโโโโโโ 91% โ
โ COMBAT โโโโโโโโโโโโโโโ 84% โ
โ MOVEMENT โโโโโโโโโโโโโโ 82% โ
โ POSITION โโโโโโโโโโโโโโโโโ 89% โ
โ MAP AWARENESS โโโโโโโโโโโโโโโโ 86% โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ OVERALL PERFORMANCE 87/100 โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
This project is intended for educational gameplay analysis, visualization and competitive research.
It should not be used to interfere with online services, manipulate game clients, bypass security systems, or gain unauthorized access.
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