Use BFS instead of A* for proximity graph-depth filtering - #1756
Merged
Conversation
Member
|
Sounds great, let me take a deeper look later this week. |
Member
torjusti
added a commit
to torjusti/rtabmap
that referenced
this pull request
Sep 2, 2026
Take upstream's export-cloud parallelization (introlab#1757) and proximity BFS (introlab#1756), keeping easy-priors anchor-point and optimizer work.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.


Hi, while profiling rtabmap-reprocess I noticed that the filtering of proximity loop candidates by graph distance was taking a surprisingly large amount of time (~136 ms per node on average on a dataset with around 40k nodes).
The current implementation runs an A* search per candidate node, so there is a lot of overlap between computations. The A* search also has no max depth currently and can end up exploring large sections of the graph.
By changing to a BFS that computes the path to all nodes within N hops instead I end up with ~5.5 ms per node on average instead. Results are probably dependent on the data set but in my case it seems to be a quick win :)