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{
"name": "com.andreleandrodev.mivertexanimation",
"displayName": "MiVertexAnimation",
"version": "1.7.0",
"unity": "6000.3",
"unityRelease": "0f1",
"description": "Bakes a SkinnedMeshRenderer and its AnimationClips into vertex animation textures, so a crowd animates on the GPU with no Animator, no bones and no per-frame CPU work. One window handles clips, per-clip frame ranges, animation events, mesh sections a script can still turn after the bake, and the material, mesh, prefab and clip set that go with them.",
"author": {
"name": "Andre Leandro",
"url": "https://github.com/innocentmiau",
"email": "andreleandro.dev@gmail.com"
},
"repository": {
"type": "git",
"url": "https://github.com/innocentmiau/MiVertexAnimation.git"
},
"license": "MIT",
"keywords": [
"vat",
"vertex-animation",
"animation",
"crowd",
"performance",
"urp",
"gpu"
],
"samples": [
{
"displayName": "Demo",
"description": "A scene with a crowd and a head that follows a moving target, plus the model to bake it from. Shows both ways to drive a mesh section.",
"path": "Samples~/Demo"
}
],
"documentationUrl": "https://github.com/innocentmiau/MiVertexAnimation#readme",
"changelogUrl": "https://github.com/innocentmiau/MiVertexAnimation/blob/main/CHANGELOG.md",
"licensesUrl": "https://github.com/innocentmiau/MiVertexAnimation/blob/main/LICENSE.md"
}