Professional texture baking suite for Blender.
Caution
Project Disclaimer
This is a fork maintained by ikonnow. While 150+ automated tests pass, it's in early verification stage (Experimental Prototype). Backup your .blend scenes before production use.
Download release ZIP and drag into Blender, or install via Edit > Preferences > Add-ons. Find the Baking panel in the 3D Viewport sidebar.
- Open
3D View, findBakingpanel in Sidebar - Create new Job
- SETUP & TARGETS: Specify object, mode, resolution
- BAKE CHANNELS: Select channels
- OUTPUT & EXPORT: Output path, image format
- CUSTOM MAPS: (Optional) Add custom maps
- START BAKE PIPELINE
- Check results in Image Editor
For low-poly with target material:
- Create Job → Select SINGLE_OBJECT → Set resolution → Select channels → Run
For high-poly to low-poly baking:
- Prepare high+low → Select SELECT_ACTIVE → Set cage → Run
- Multi-material: SPLIT_MATERIAL
- UDIM assets: UDIM mode
Generate new maps from existing, pack to RGBA.
Activate node in Editor → Bake via node panel.
# Unit tests
blender -b --factory-startup --python automation/cli_runner.py -- --suite unit
# Verification tests
blender -b --factory-startup --python automation/cli_runner.py -- --suite verification
# Integration tests
blender -b --factory-startup --python automation/cli_runner.py -- --category integrationblender -b scene.blend -P automation/headless_bake.py -- --job "JobName"
blender -b scene.blend -P automation/headless_bake.py -- --output "C:/baked"Note:
headless_bake.pyauto-registers plugin. Requires saved Job config in .blend.
- Non-destructive workflow with auto-cleanup
- Batch jobs in one scene
- Target Modes: Single Object, Combined, Selected-to-Active, Split Material, UDIM
- Channel Control: PBR, Lighting, Auxiliary, Custom Maps
- Channel Packing: Multiple bakes to one RGBA texture
- Export Integration: FBX, GLB, USD export
- Crash Recovery
- Version:
1.0.0 - Blender: 4.2.0+ (Extensions) / 3.3.0 (Legacy)
- Tested: 3.3-5.1
- User Manual - Complete usage instructions
- Developer Guide - Architecture and extension points
- Automation Reference - Test entry points
- Ecosystem Guide - Repository structure
- Standardization Guide - Coding standards
- Roadmap - Future directions
- Task Board - Task status
- Changelog - Version changes
GPL-3.0-or-later - See LICENSE file.