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An unfinished decompilation of Sonic Dream Team v1.1.2
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Uses Unity 2022.3.7f1
Apple.Arcade.SplashScreen - [x]
Assembly-CSharp - []
Assembly-CSharp-firstpass - [x]
HLAnalytics.Runtime - [x]
HLAppleInput.Runtime - [x]
HLArtTools.Runtime - [x]
HLAutoGenerated - [x]
HLAutoPlay.Runtime - [x]
HLBinders.Runtime - [x]
HLCrashReport.Runtime - [x]
HLEventSystems.Runtime - [x]
HLHaptics.Runtime - [x]
HLInput.Runtime - [x]
HLLocalisation.Runtime - [x]
HLModernUI.Runtime - [x]
HLNetworking.Runtime - [x]
HLNotifications.Runtime - [x]
HLPhysics.Runtime - [x]
HLRTLTextMeshPro.Runtime - [x]
HLSplines.Runtime - [x]
HLUnityCore.ModuleTools - [x]
HLUnityCore.Runtime - [] - WIP (CONTINUE FROM AndroidConfigurationAsset.cs)
HLUnityUI.Runtime - []
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Hiroshi (me!) - The decompilation.
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SEGA & Hardlight - Making absolute peak and then locking it behind apple arcade.