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Thanks Trevor, I checked the guide against the scripts, the launcher and the docs on
Once that's on
I'll post here when the fixes land, and merge after your update. On the listing description: every immersive race view tracks head position, not only the cockpit. The chase camera is 6DoF too, at game scale, while the cockpit is the life-size one. I'd describe it as "6DoF immersive stereo races, from the chase camera or a life-size cockpit, with menus on a virtual screen". There are also an Immersive window mode and a Flat screen mode for races. |
org.wiicompiled.vision is registered to the project's team, and an App ID belongs to one team only, so the app could not be signed by anyone else. The identifier now defaults to org.wiicompiled.vision.<team id>; a CMake cache from before keeps the identifier it holds. --bundle-id on Build-VisionOS.sh and Make-VisionOS-App.command chooses another, and Make-VisionOS-App.command reads the built app's identifier back for the disc copy and the launch instead of assuming the default. Make-VisionOS-App.command also reads the signed-in teams from current Xcode (IDEProvisioningTeamByIdentifier, beside the older IDEProvisioningTeams), no longer ends silently under pipefail when neither key exists, and asks in the Terminal for a team number or a pasted Team ID when it does not find exactly one, so a double-clicked first build works. Found while reviewing the AVP Ports Index install guide (#5). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Tracking! I'll watch for the fix and get back to you on the view type. I want to think about it before returning a decision because it needs to balance a) accuracy on the view type for gamers and b) reusability across games so the field is a useful filter when users are looking for specific types of experiences. Please let me know if there's anything you need from me, and thank you for bringing this game to the people! |
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The guide now uses --bundle-id and the current dotnet-sdk (db0604b), so it's ready to merge whenever you are. On the view type: the listing uses 6DoF immersive (races), 3D immersive (immersive window), and 2D (flat screen). Anything else you need from me to get this merged? Apologies for the few weeks of silence, my memory slipped and I forgot you were waiting on something from me. |
Hi! I run the AVP Ports Index, a curated, link-only index of game ports that run natively on Apple Vision Pro, and I'd love to list WiiCompiled Vision.
This adds
AVP-INSTALL.md, a short Vision Pro install guide. I drafted it with an AI coding assistant from your README and build scripts, then checked it against them. It's the only file the index needs: docs only, nothing else in your repo changes.Your CONTRIBUTING, carried over from WiiCompiled, asks for PR descriptions written by the submitter rather than generated, so to be upfront: this description was drafted with the same assistant. I've read and stand behind every line of it and of the guide, and the guide's .NET and bundle-identifier steps come from my own build of WiiCompiled Vision, which I've raced on my Vision Pro, so I can answer questions about any of it. I use an assistant for these because the index is a one-person project in a fast-growing niche, and writing every guide by hand would mean most developers never get one. If that's still a no, close it, no hard feelings; you're welcome to add your own
AVP-INSTALL.mdinstead, and the index will pick it up.Notes from writing it:
source_ref: vision-pro, so the index follows that branch, and this guide goes at the root ofvision-pro. Its steps come fromdocs/visionos-getting-started.md,docs/visionos-port.mdand the visionOS scripts.org.wiicompiled.visionis already registered to a team, so other builders need their own bundle identifier. The scripts don't take one yet, so the guide has them editMKW_VISIONOS_BUNDLE_IDinvisionos/CMakeLists.txtandbundle=invisionos/Make-VisionOS-App.command. You may want to add a--bundle-idoption to both scripts, passed through asMKW_VISIONOS_BUNDLE_ID.dotnet-sdkcask is now .NET 10, which builds it but can't run it, so the guide installsdotnet-sdk@8. The tutorial and the script's install hints still saydotnet-sdk;<RollForward>Major</RollForward>inTranslator.Cli.csprojwould also fix it.Thanks for building this!
Trevor (Trevorbilt)