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DriftwoodServer
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Capture keeps one record per id per save, live player first, and reco…
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#39:
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The GetSteamID guard asks SpawnIdentity through a delegate, so the be…
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#38:
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Startup failure
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0.1.7
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#37:
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The board refuses synthetic connection-slot ids, because a slot's row…
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#36:
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player-chat-commands-and-leaderboard
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Spell the test file's NUL as an escape so the suite diffs as text, an…
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#35:
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player-persistence
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0.1.7
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#34:
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v0.1.7
v0.1.7
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The server approves purchases against the crew's real balance again
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#33:
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74e37b1
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The server approves purchases against the crew's real balance again
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#32:
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v0.1.6
v0.1.6
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Give every joining player their own identity, because game 1.0.6 stop…
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#31:
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Give every joining player their own identity, because game 1.0.6 stop…
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#30:
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v0.1.5
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Read the roster from the server's own connection table, because Playe…
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Read the roster from the server's own connection table, because Playe…
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#28:
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v0.1.4
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0.1.3
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0.1.3
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#26:
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The gameplay commands the game keeps for its host, restart warnings i…
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#25:
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v0.1.2
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The gameplay commands the game keeps for its host, restart warnings i…
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#24:
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README: the rent option and the third-party disclaimer move to the to…
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The README is the self-hosting guide now: the proven walkthrough move…
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#22:
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Merge the executed self-hosting walkthrough fixes: the supervisor now…
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#21:
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Make the instance-root test pass on the platform the product ships on
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#20:
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Record the executed-walkthrough fixes in the changelog
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#19:
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self-hosting-walk-fixes
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Real names on the roster, and the owner tools the game never shipped
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#18:
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Bench rig: generate assembly info so the 0.0.0.0 stamp pattern is ext…
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#17:
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Write the self-hosting walkthrough, and put it one click from the README
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#16:
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#15:
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v0.1.1
v0.1.1
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