Skip to content

haolange/InfinityRenderPipeline

Repository files navigation

InfinityRenderPipeline

InfinityRenderPipeline is a Graphics Research for SRP in Unity.

Feature

Completed :

  • ThinGBuffer
  • TemporalAA
  • RenderGraph
  • DiaphragmDOF
  • MaskOnly PreDepth
  • ScreenSpaceGlobalIllumination
  • StochasticScreenSpaceReflection
  • GrandTruth Ambient&Reflection Occlusion
  • Instanced Terrain use MorphVertex for Low DarwCall
  • Runtime VirtualTexture for HighPerformance TerrainRender
  • Instance FoliageSystem for HighPerformance and Mass FoliageRender
  • MeshDrawPipeline a Unfield HighPreformence and EasySetting DrawMeshSystem

Developerment :

  • Atmospherical Fog
  • Z-Binning Tile Based Lighting

Planned :

  • ScreenSpaceShadow
  • Volumetric Fog&Cloud
  • ScreenSpaceRefraction
  • Separable Subsurface Scatter
  • PBRSystem for PBS&PBL&PBC
  • Static&Dynamic Patch ShadowMap and PCSS
  • Diversification ShadingModel for DefualtLit/ClearCoat/Skin/Hair/Cloth/NPR
  • DXR Based Octree PRTProbe for Large GlobalIllumination in VolumetricLightmap

Example

ExampleProject(Click for jump)

image

About

Graphics Research for Unity Scriptable Render Pipeline.

Resources

Stars

Watchers

Forks

Releases

Packages

Used by

Contributors

Languages