static_evaluation: add endgame scaling - #200
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Meltdown has always had an issue with engame evaluation. Often engines would flag a position as draw quite early while Meltdown would still believe that it was a winable position. This commit adds piece endgame awareness to our static evaluation. I've ran a few drawn positions where "old Meltdown" would believe they were clearly winning. Now we know that they're clearly drawn. Also we apply bonus / penalty based on positions that are often won / lost based on remaining material. This is better than simple piece evaluation as we're now context aware as well! Bench 809831 Signed-off-by: Hans Binderup <hbinderup94@gmail.com>
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Meltdown has always had an issue with endgame evaluation. Often engines would flag a position as drawn quite early while Meltdown would still believe that it was a winnable position.
This commit adds piece endgame awareness to our static evaluation. I've ran a few drawn positions where "old Meltdown" would believe they were clearly winning. Now we know that they're clearly drawn.
Also we apply bonus / penalty based on positions that are often won / lost based on remaining material. This is better than simple piece evaluation as we're now context aware as well!
Bench 809831