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8 changes: 8 additions & 0 deletions TetrisTask.pro
Original file line number Diff line number Diff line change
Expand Up @@ -10,11 +10,19 @@ CONFIG += c++17

SOURCES += \
gamefield.cpp \
gameoverdialog.cpp \
main.cpp \
modaldialog.cpp \
nextfiguregamegrid.cpp \
tetramino.cpp \
tetris.cpp

HEADERS += \
gamefield.h \
gameoverdialog.h \
modaldialog.h \
nextfiguregamegrid.h \
tetramino.h \
tetris.h

FORMS += \
Expand Down
248 changes: 236 additions & 12 deletions gamefield.cpp
Original file line number Diff line number Diff line change
@@ -1,32 +1,256 @@
#include "gamefield.h"

#include <QDebug>
#include <QPainter>
#include <QtAlgorithms>
#include <QTimer>
#include <QVector>

GameField::GameField(QWidget *parent) : QWidget{parent} {
connect(this, &GameField::InitialisationStarted, this, &GameField::SetCells,
Qt::QueuedConnection);
GameField::GameField(QWidget *parent) : QWidget(parent) {
setStyleSheet("border: 4px solid black;");

emit InitialisationStarted();
SetColumnNumber(20);
SetRowsNumber(24);

gameGrid_ = QVector<QVector<int>>(rowsNumber_, QVector<int>(columnsNumber_, 0));

currentFigureRow_ = 0;
currentFigureColumn_ = 0;
}

void GameField::SetNextFigureGrid(QVector<QVector<int>> figure) {
nextFigure_ = figure;
}

uint GameField::GetRowsNumber() const { return rowsNumber_; }

void GameField::SetRowsNumber(uint rowsNumber) {
if (rowsNumber_ == rowsNumber) return;
if (rowsNumber_ == rowsNumber) return;

rowsNumber_ = rowsNumber;
emit RowsNumberChanged();
rowsNumber_ = rowsNumber;
emit RowsNumberChanged();
update();
}

uint GameField::GetColumnsNumber() const { return columnsNumber_; }

void GameField::SetColumnNumber(uint columnsCount) {
if (columnsNumber_ == columnsCount) return;
if (columnsNumber_ == columnsCount) return;

columnsNumber_ = columnsCount;
emit ColumnsNumberChanged();
update();
}

void GameField::SetFigurePosition(int row, int column) {
if (column >= 0 && column + currentFigure_[0].size() <= columnsNumber_ && gameGrid_[row][column] != 1) {
currentFigureRow_ = row;
currentFigureColumn_ = column;
}
update();
}

void GameField::SpawnNextFigure() {
currentFigure_ = nextFigure_;
figureColor_ = Qt::blue;
emit FigureSpawned();
}

QVector<QVector<int>> GameField::GetCurrentFigure() {
return currentFigure_;
}

QVector<QVector<int>> GameField::GetRotateCurrentFigure() {
QVector<QVector<int>> currFigure = GetCurrentFigure();
QVector<QVector<int>> RotateFigure;

RotateFigure.resize(currFigure[0].size());

for (int i = 0; i < RotateFigure.size(); ++i) {
RotateFigure[i].resize(currFigure.size());
}


for(int i = 0; i < currFigure.size(); i++) {
for (int j = 0; j < currFigure[0].size(); j++) {
RotateFigure[j][currFigure.size() - i - 1] = currFigure[i][j];
}
}

currentFigure_ = RotateFigure;

emit CurrentFigureChanged();
return currentFigure_;
}

void GameField::UpdateGameGrid() {
for (int i = 0; i < currentFigure_.size(); ++i) {
for (int j = 0; j < currentFigure_[0].size(); ++j) {
if (currentFigure_[i][j] == 1) {
int x = currentFigureRow_ + i;
int y = currentFigureColumn_ + j;
CheckingLine();
gameGrid_[x][y] = 1;
}
}
}
}

bool GameField::HasCollisionMove(int x0, int y0) {
for (int i = 0; i < currentFigure_.size(); i++) {
for (int j = 0; j < currentFigure_[0].size(); j++) {
if (currentFigure_[i][j] == 1) {
int x = currentFigureRow_ + i + x0;
int y = currentFigureColumn_ + j + y0;

if (x < 0 || x >= rowsNumber_ || y < 0 || y >= columnsNumber_ || gameGrid_[x][y] == 1) {
return true;
}
}
}
}
return false;
}

bool GameField::HasCollisionRotation() {
for (int i = 0; i < currentFigure_.size(); i++) {
for (int j = 0; j < currentFigure_[0].size(); j++) {
if (currentFigure_[i][j] == 1) {
int x = currentFigureRow_ + i;
int y = currentFigureColumn_ + j;

if (x >= rowsNumber_ || y < 0 || y >= columnsNumber_ || gameGrid_[x][y] == 1) {
return true;
}
}
}
}
return false;
}

bool GameField::HasFullLine(int row) {
for(int j = 0; j < columnsNumber_; j++) {
if(gameGrid_[row][j] != 1) {
return false;
}
}
return true;
}

void GameField::RemoveFullLine(int row) {
for (int j = 0; j < columnsNumber_; j++) {
gameGrid_[row][j] = 0;
}

for(int k = row;k > 0;k--) {
for(int j = 0;j < columnsNumber_; j++) {
gameGrid_[k][j] = gameGrid_[k-1][j];
}
}
}

int GameField::GetWinPoints() {
return winPoints_;
}

void GameField::CheckingLine() {
for(int i = rowsNumber_ - 1; i >= 0; i--) {
if (HasFullLine(i)) {
RemoveFullLine(i);
winPoints_ += 100;
emit ChangeWinPoints();
}
}
}

void GameField::MoveFigure() {
GetGameOver();
int CenterPointX = 2;

if(!isGameOver_) {
if (currentFigureRow_ + currentFigure_.size() < rowsNumber_) {
bool hasCollision = HasCollisionMove(1, 0);

if (hasCollision) {
UpdateGameGrid();
SpawnNextFigure();
SetFigurePosition(0, columnsNumber_ / CenterPointX);
CheckingLine();
} else {
SetFigurePosition(currentFigureRow_ + 1, currentFigureColumn_);
}
} else {
UpdateGameGrid();
SpawnNextFigure();
SetFigurePosition(0, columnsNumber_ / CenterPointX);
CheckingLine();
}
update();
} else {
isGameOver_ = false;
emit GameOver();
}
}

columnsNumber_ = columnsCount;
emit ColumnsNumberChanged();
void GameField::GetGameOver() {
for (int i = 0; i < columnsNumber_; i++) {
if (gameGrid_[0][i] != 0) {
isGameOver_ = true;
}
}
}

void GameField::SetCells() {
qDebug() << rowsNumber_ << " " << columnsNumber_ << "|";
uint GameField::GetCurrentFigureRow() {
return currentFigureRow_;
}

uint GameField::GetCurrentFigureColumn() {
return currentFigureColumn_;
}

void GameField::ClearGameGrid() {
gameGrid_ = QVector<QVector<int>>(rowsNumber_, QVector<int>(columnsNumber_, 0));

currentFigure_ = QVector<QVector<int>>();
currentFigureRow_ = 0;
currentFigureColumn_ = 0;

update();
}

void GameField::SetWinPoints(int points) {
winPoints_ = points;
emit ChangeWinPoints();
}

void GameField::paintEvent(QPaintEvent *event) {
Q_UNUSED(event);
QPainter painter(this);

painter.setPen(Qt::black);
painter.fillRect(rect(), Qt::white);

for (int i = 0; i < currentFigure_.size(); ++i) {
for (int j = 0; j < currentFigure_[0].size(); ++j) {
if (currentFigure_[i][j] == 1) {
int x = (currentFigureColumn_ + j) * blockSize_;
int y = (currentFigureRow_ + i) * blockSize_;
painter.fillRect(x, y, blockSize_, blockSize_, figureColor_);
}
}
}

for (int i = 0; i < rowsNumber_; i++) {
for (int j = 0; j < columnsNumber_; j++) {
if (gameGrid_[i][j] == 1) {
int x = j * blockSize_;
int y = i * blockSize_;
painter.fillRect(x, y, blockSize_, blockSize_, Qt::blue);
painter.drawRect(j * blockSize_, i * blockSize_, blockSize_, blockSize_);
} else {
painter.drawRect(j * blockSize_, i * blockSize_, blockSize_, blockSize_);
}
}
}
update();
}
88 changes: 74 additions & 14 deletions gamefield.h
Original file line number Diff line number Diff line change
@@ -1,36 +1,96 @@
#ifndef GAMEFIELD_H
#define GAMEFIELD_H

#include "tetramino.h"
#include "nextfiguregamegrid.h"

#include <QWidget>

class Tetris;

class GameField : public QWidget {
Q_OBJECT
public:
explicit GameField(QWidget *parent = nullptr);

Q_PROPERTY(uint rowsNumber READ GetRowsNumber WRITE SetRowsNumber NOTIFY
Q_PROPERTY(uint rowsNumber READ GetRowsNumber WRITE SetRowsNumber NOTIFY
RowsNumberChanged FINAL)
Q_PROPERTY(uint columnsNumber READ GetColumnsNumber WRITE SetColumnNumber
Q_PROPERTY(uint columnsNumber READ GetColumnsNumber WRITE SetColumnNumber
NOTIFY ColumnsNumberChanged FINAL)

signals:
void RowsNumberChanged();
void ColumnsNumberChanged();
void InitialisationStarted();

private slots:
void SetCells();
void RowsNumberChanged();
void ColumnsNumberChanged();
void FigureSpawned();
void FigureFalling();
void CurrentFigureChanged();
void ChangeWinPoints();
void GameOver();

public:
uint GetRowsNumber() const;
void SetRowsNumber(uint newRowsNumber);
void SetNextFigureGrid(QVector<QVector<int>> figure);

uint GetRowsNumber() const;
void SetRowsNumber(uint newRowsNumber);

uint GetColumnsNumber() const;
void SetColumnNumber(uint newColumnsCount);

void SetFigurePosition(int row, int column);

void SpawnNextFigure();
void UpdateGameGrid();

bool HasCollisionMove(int xO, int yO);

bool HasCollisionRotation();

QVector<QVector<int>> GetCurrentFigure();
QVector<QVector<int>> GetRotateCurrentFigure();

bool HasFullLine(int row);
void CheckingLine();

void RemoveFullLine(int row);

uint GetColumnsNumber() const;
void SetColumnNumber(uint newColumnsCount);
int GetWinPoints();

void MoveFigure();

void GetGameOver();

uint GetCurrentFigureRow();
uint GetCurrentFigureColumn();

void ClearGameGrid();
void SetWinPoints(int points);

protected:
void paintEvent(QPaintEvent *event);

private:
uint rowsNumber_ = 0;
uint columnsNumber_ = 0;
uint rowsNumber_ = 0;
uint columnsNumber_ = 0;
int currentRow_ = 0;

int blockSize_ = 30;
int winPoints_ = 0;

bool isLineFull_ = true;
bool isGameOver_ = false;

QVector<QVector<int>> currentFigure_;
QVector<QVector<int>> nextFigure_;

QVector<QVector<int>> gameGrid_;

uint currentFigureRow_;
uint currentFigureColumn_;

QColor figureColor_;

Tetramino *tetraminoGeneratorFirst_;
NextFigureGameGrid *nextGameGrid_;
};

#endif // GAMEFIELD_H
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