Dreamcast Port Initial Implementation - #24
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- Created dreamcast/ subdirectory with KOS, SDL2, and SDL2_mixer submodules. - Modified rott/rt_def.h to support PLATFORM_DREAMCAST. - Disabled filesystem writes in rott/rt_util.c, rott/rt_cfg.c, and rott/w_wad.c for Dreamcast. - Added dreamcast/setup_env.sh and dreamcast/Dockerfile for development environment setup. - Created dreamcast/Makefile to build huntbgin, darkwar, rottcd, and rottsite ELFs. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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This PR adds initial support for porting Rise of the Triad to the Sega Dreamcast.
Key changes:
rott/rt_def.hto includePLATFORM_DREAMCASTsupport, including POSIX-compatible header inclusions and path definitions.rott/rt_util.c, configuration saving inrott/rt_cfg.c, and WAD writing inrott/w_wad.cto disable write operations when building for Dreamcast, as the platform typically runs from read-only media (GD-ROM).KallistiOS(KOS), a Dreamcast-specific SDL2 fork, and the official SDL2_mixer as git submodules in thedreamcast/directory.Dockerfileand asetup_env.shscript to automate the setup of thesh-elfcross-compiler and the compilation of KOS and its port libraries.dreamcast/that correctly handles the unique build process for Dreamcast ELFs across all game editions (Shareware, Registered, CD, and Site License).These changes are isolated behind the
PLATFORM_DREAMCASTmacro to preserve compatibility with existing platforms.PR created automatically by Jules for task 6818930104015367374 started by @h4mu