DEAD SECTOR is an atmospheric top-down survival shooter set inside a procedurally generated infected quarantine zone. Search abandoned buildings, manage scarce resources, fight six kinds of infected, repair a vehicle, and rebuild the relay before extraction becomes impossible.
| Landscape | Portrait |
|---|---|
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| 1920×1080 MP4 | 1080×1620 MP4 |
- Streaming deterministic world with roads, forests, buildings, rooms, and loot.
- Six infected archetypes with hearing, pursuit, group alerts, and obstacle avoidance.
- Shooting with recoil, fatigue spread, reloading, hit zones, and multiple weapons.
- Grid-based 8×6 backpack with item rotation, stacking, crafting, and equipment.
- Health, hunger, thirst, fatigue, bleeding, infection, weather, and day/night systems.
- Pulse scanner that reveals supplies while broadcasting noise to nearby enemies.
- Recruitable companion, repairable station wagon, relay objective, and extraction.
- Autosave through local storage and an isolated CrazyGames HTML5 SDK v3 adapter.
| Input | Action |
|---|---|
WASD / Arrow keys |
Move |
Shift |
Sprint |
| Left mouse button | Aim and fire |
R |
Reload |
E |
Search, talk, interact, enter vehicle |
Q |
Pulse scanner |
F |
Flashlight |
Tab |
Backpack |
Esc |
Pause |
npm install
npm run devThen open the URL printed by Vite. To build the current browser distribution:
npx vite build
npm run previewEverything needed for the Developer Portal is stored in submissions/:
- upload-ready HTML5 ZIP with
index.htmlat its root; - landscape, portrait, and square cover art;
- silent landscape and portrait gameplay previews;
- copy-ready metadata, controls, QA checklist, and SHA-256 manifest.
src/
game/data/ Items and loot tables
game/platform/ CrazyGames SDK boundary
game/scenes/ Boot and gameplay loop
game/systems/ Inventory, audio, and saving
game/world/ Procedural world streaming
ui/ DOM HUD and inventory
public/audio/ Local sound effects
submissions/ Covers, gameplay videos, build, and portal metadata
Asset attribution and third-party notices are documented in
THIRD_PARTY_ASSETS.md and
THIRD_PARTY_NOTICES.md.


