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blaze

Status License

This project emulates authentication, initial client configuration and routing, session management and association list services (commonly known as the Blaze server/framework) of the Mirror's Edge Catalyst server stack. It communicates using EA's proprietary TDF format over TCP. Following EA's server shutdown, this project acts as a core backbone in restoring multiplayer functionality and routing clients to the custom gateway

Supported Features

  • User Sessions
  • Client Configuration
  • Keep Alive
  • New UGC notifications
  • New record notifications
  • Real-time Player Tag updates
  • Friend Lists

Prerequisites

  • Rust toolchain (2024 edition)
  • Discord application for OAuth authentication
  • PostgreSQL database

Configuration

Configure the Blaze server using the following environment variables in your .env file:

Variable Example Description
PORT 25565 TCP Port number the Blaze server listens on
DATABASE_URL postgres://user:password@localhost:5432/blaze PostgreSQL connection string
GATEWAY_API_URL http://localhost:3000 URL of the web gateway API
ENGAGEMENT_API_URL http://localhost:42230 URL of the engagement manager API
GATEWAY_CLIENT_ID MirrorsEdgeCatalyst-SERVER-PC Client identifier for gateway session generation
DISCORD_CLIENT_ID 1266123618753052784 Discord application client ID for OAuth

Running

Upon startup, the server automatically connects to the database via SeaORM.

Via cargo:

cargo run --release

Via Docker:

docker build -t pamplona-blaze .
# Match the port mapping to the PORT defined in your .env
docker run -p 25565:25565 --env-file .env pamplona-blaze

Connecting

Please refer to the grid-leak organization README for detailed client patching, connection setup, and launcher instructions.

Meta

Credits

Legal Disclaimer

This is a free, open-source research and preservation project. It is not affiliated with, endorsed by, or connected to Electronic Arts (EA), DICE, or any of their associated entities

  • No Copyrighted Material: This repository does not contain, distribute, or host any copyrighted assets, binaries, or game files from Mirror's Edge Catalyst. It is a clean-room implementation based entirely on network analysis
  • Non-Commercial: This software is distributed strictly free of charge for historical preservation and educational purposes. No monetization, donations, or commercial transactions are accepted
  • Trademarks: All product names, logos, and brands are property of their respective owners. Their use here is solely for compatibility identification purposes

License

This project is licensed under the GNU Affero General Public License v3.0 - see the LICENSE file for details

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EA's Blaze emulator for Mirror's Edge catalyst written in Rust

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