Repo official https://github.com/epiresdasilva/aws-minecraft-server
It's very simple to create. To do this faster and reproduceble, I create a CloudFormation code for that.
You'll find a file called minecraft-server.yaml.
Basically, in this file I create a Security Groud to allow only few ports I want to expose to the internet, like SSH and the port 25565 that is the port Minecraft Launcher connects.
MinecraftSecurityGroup:
Type: 'AWS::EC2::SecurityGroup'
Properties:
GroupDescription: 'Enable SSH and Minecraft server port'
SecurityGroupIngress:
- IpProtocol: tcp
FromPort: 22
ToPort: 22
CidrIp: 0.0.0.0/0
- IpProtocol: tcp
FromPort: 25565
ToPort: 25565
CidrIp: 0.0.0.0/0Another important part is creating the EC2 instance. Basically, you need to choose the Linux image you want, as well the instance type. I choose a t4g.small and it's running very well. I just need to understand if can be a smaller instance yet.
InstanceType: t4g.small
ImageId: ami-02cd6549baea35b55
KeyName: Minecraft ServerThe instance type you can find in the EC2 page or using the AWS Calculator, so doing that it's easier to understand how much it will costs.
The image ID you'll find on the AMI Marketplace on the EC2 section on your AWS Management Console.
You need to create a KeyPair also on the EC2 section. After creating, just put the name in the "KeyName" on the YAML file.
Finally, you just need to run the following command:
aws cloudformation create-stack --stack-name MinecraftServerStack --template-body file://minecraft-server.yaml --region us-east-1
Remember, DO NOT create that stack using your root user. Create an especific one to that. On doing that, remember to give only the necessary permissions you need. For instance, I used AmazonEC2FullAccess and AWSCloudFormationFullAccess and worked fine, but maybe can be more restricted yet.
This template doesn't create an advanced security for that server, so if you need to improve security it's important working on new layers of security in that template.
The script for running the Minecraft will run only for the first time when the EC2 instance is created. So, if your instance reboot the Minecraft Server won't start again.
After creating my EC2 instance, I create a systemd to handle with that, but I didn't add that to my template.
- Create a systemd service file:
sudo vi /etc/systemd/system/minecraft.service- Create the content:
[Unit]
Description=Minecraft Server
After=network.target
[Service]
User=root
Nice=5
KillMode=none
SuccessExitStatus=0 1
InaccessibleDirectories=/root /sys /srv /media -/lost+found
NoNewPrivileges=true
WorkingDirectory=/
ExecStart=/opt/jdk-17.0.9/bin/java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui
ExecStop=/bin/kill -SIGINT $MAINPID
[Install]
WantedBy=multi-user.target- Reload the systemd:
sudo systemctl daemon-reload- Enable the service:
sudo systemctl enable minecraft.service- Start the service:
sudo systemctl start minecraft.service- Check the service status:
sudo systemctl status minecraft.service- Service logs:
sudo journalctl -u minecraft.serviceNow, you have your own Minecraft Server and you are able to play with your friends and family.