Building scalable solutions at the intersection of software engineering and creative technology
I'm a Back-End Developer and Technical Director with 9+ years of software development experience bridging animation/VFX production and creative industries. I specialize in building high-performance pipeline tools, APIs, and automation systems that help creative teams work faster and smarter.
Currently working as a Pipeline Developer at Lightfarm Studios, where I build and maintain production pipeline tools for animation and VFX projects. Previously spent four years at Mikros Animation, where I built production tools for feature films including TMNT: Mutant Mayhem and Paw Patrol: The Mighty Movie, helping 50+ artists across three studio locations work more efficiently—with measurable impacts like 10% faster production speeds and 60% reduction in technical onboarding time.
What drives me: Solving complex technical challenges that empower artists and streamline creative workflows—whether that's through custom C++ plugins, Python automation, or scalable back-end systems.
Check out my pinned repositories below for examples of my work in pipeline development, automation tools, and technical solutions for creative industries.
I'm always interested in discussing:
- Pipeline development and automation
- Back-end architecture for creative tools
- Python and C++ optimization techniques




