Add textureSampleLevel:sampled_{1,2,3}d coverage in CTS - #9975
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ErichDonGubler wants to merge 6 commits into
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Add textureSampleLevel:sampled_{1,2,3}d coverage in CTS#9975ErichDonGubler wants to merge 6 commits into
textureSampleLevel:sampled_{1,2,3}d coverage in CTS#9975ErichDonGubler wants to merge 6 commits into
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Addresses @ErichDonGubler's review. writer.rs: use TypeInner::vector_size_and_scalar instead of re-implementing the match, switch debug_assert_eq! to assert_eq!, and hoist the DXC issue comment above the workaround block where it explains the whole thing. CHANGELOG.md: take the suggested wording, imperative and scoped to all non-2D textures rather than just 3D. cts_runner/test.lst: add the 1D and 3D textureSampleLevel execution selectors, the non-2D dimensionalities whose offset constructor was wrong. Verified locally: sampled_3d_coords 3357 pass / 0 fail, sampled_1d_coords 972 pass / 0 fail. Those ran on Metal, so CI's Windows runner is what actually exercises the HLSL backend this fix touches.
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textureSampleLeveltests take hours on Windows in CI #9974.Current known issue(s):
OtherCTS run is massively long.