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A Re-implementation of Ray Tracing in One Weekend Series written in Rust.

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Ray Tracing

A Re-implementation of Ray Tracing in One Weekend Series written in Rust.

Extra features

  • Parallel rendering using thread pool

Run

cargo run [OPTIONS]

# Options:
#       --bin [<NAME>]            Name of the bin target to run
#       --example [<NAME>]        Name of the example target to run
#   -p, --package [<SPEC>]        Package with the target to run
#   -r, --release                 Build artifacts in release mode, with optimizations

# e.g. 'cargo run --release --bin in_one_weekend', 'cargo run --release --example 8-2_standard_cornell_box_scene'

About

A Re-implementation of Ray Tracing in One Weekend Series written in Rust.

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