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docs(godot): Add Source Context page for script frames#18393

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docs(godot): Add Source Context page for script frames#18393
limbonaut wants to merge 4 commits into
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limbonaut/docs/godot-source-context

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@limbonaut limbonaut commented Jun 12, 2026

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DESCRIBE YOUR PR

Sentry can now fetch source on demand from a connected SCM integration and show it around stack trace frames — for Godot users, this is the first way to get GDScript source context without exporting scripts as text. This PR adds a Source Context page to the Godot SDK docs covering both options for GDScript and C# (including the res:// → project-directory code mapping), and cross-links it from Readable Stack Traces, which keeps covering native (C/C++) frames.

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Sentry can now fetch source on demand from a connected SCM integration
and display it around stack trace frames. For GDScript this previously
required exporting projects with scripts as text. Document both options
for GDScript and C#, including res:// code mapping guidance, and
cross-link from the Readable Stack Traces page, which keeps covering
native (C/C++) frames.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
limbonaut and others added 3 commits June 12, 2026 20:08
Move the language-scope claim into the SCM fetching section where it
applies, clarify that native frames require symbolication to carry
file paths and line numbers, tell the story from the C# perspective,
and document source bundle uploads for compiled code (C# and native).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The guide covers compiled code — native engine, GDExtension (C/C++),
and C# — so the cross-link Alert shouldn't omit managed code.
@limbonaut limbonaut force-pushed the limbonaut/docs/godot-source-context branch from e383f0b to b7f024e Compare June 12, 2026 18:30
@limbonaut limbonaut marked this pull request as ready for review June 12, 2026 18:48
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