docs(godot): Add Source Context page for script frames#18393
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Sentry can now fetch source on demand from a connected SCM integration and display it around stack trace frames. For GDScript this previously required exporting projects with scripts as text. Document both options for GDScript and C#, including res:// code mapping guidance, and cross-link from the Readable Stack Traces page, which keeps covering native (C/C++) frames. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Move the language-scope claim into the SCM fetching section where it applies, clarify that native frames require symbolication to carry file paths and line numbers, tell the story from the C# perspective, and document source bundle uploads for compiled code (C# and native). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The guide covers compiled code — native engine, GDExtension (C/C++), and C# — so the cross-link Alert shouldn't omit managed code.
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Sentry can now fetch source on demand from a connected SCM integration and show it around stack trace frames — for Godot users, this is the first way to get GDScript source context without exporting scripts as text. This PR adds a Source Context page to the Godot SDK docs covering both options for GDScript and C# (including the
res://→ project-directory code mapping), and cross-links it from Readable Stack Traces, which keeps covering native (C/C++) frames.IS YOUR CHANGE URGENT?
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