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My basic convex hull algorithm.

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convex_hull_3D

3D convex hull algorithm

Time complexity: O(n^2*log(n))

Space complexity: O(n)

Most algorithms I've come across have been very complicated, this one seems pretty simple, I thought it up myself.

Implemented in MATLAB/Octave, Python (2.7), andC/C++.

TODO:

  • Test and debugging (3D graphics in MATLAB and Python have depth problems, so I need CPP).

KNOWN ISSUES:

  • The's a problem in dealing with non-triangular facets. I have a soluton, I just need to implement it.
  • Only the CPP version is up-to-date. I'll update the rest when I've finished debugging.

There's no license because I want to let people freely copy, modify, and improve it without any license. If you do improve it, please let me know.

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My basic convex hull algorithm.

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