[christmas] Upgrade Bevy to 0.19, rework snowfall to per-flake elements, and polish reveal ring entrance animations - #391
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Upgrades Bevy from 0.18.1 to 0.19.0, along with all dependent crates that track Bevy's release cycle (accesskit, wgpu, naga, naga_oil, alsa, rodio, cpal, taffy, sysinfo, and others). The new
bevy_material,bevy_clipboard,bevy_world_serialization, andbevy_scene_macroscrates introduced in 0.19.0 are pulled in as part of the update.bevy_textnow usesparleyinstead ofcosmic-text, andbevy_meshgains a dependency onglam 0.32. Several previously bundled dependencies (bindgen,oboe,coreaudio-sys,nom 7,itertools 0.13,simd_cesu8) are removed.Alongside the dependency bump, the Christmas page receives several UI improvements:
<span>elements. Each flake has its own size, speed, horizontal drift, and phase computed from a deterministic hash so server and browser renders agree. Fall and sway run as separate CSS animations ontranslateandtransformrespectively so both compose on a single element.name-in) on the beat it is first spoken. Node radius shrinks for empty seats to preserve the ring's shape without implying occupancy. Theis_namedandis_arrivinghelpers are extracted as public functions with unit tests covering the full reveal sequence.name-inkeyframe, adjusts waiting-node opacity from 0.5 to 0.35, removes the.reveal-hintrule, and fixes the reveal grid to four rows instead of five.