A work-in-progress turn-based RPG made with Pygame.
The goal of this project is to create a small-scale RPG combat system featuring character skills, enemy AI, and progression balance.
This project is a personal exploration of combat design, balancing, and gameplay iteration.
- Main UI layout with four main action buttons
- Playable turn-based combat with player and enemy turns
- Basic player stats tracking
- Basic inventory system
- Action point system to limit the number of actions per turn
- Player magic system
- Level progression and reward system
- Additional enemy types with varied strategies
- Visual effects
- Languages: Python
- Tools: Git


