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Score thief part 1#227

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PopupPup wants to merge 15 commits into
funky-station:masterfrom
PopupPup:scorer-thiefer
Open

Score thief part 1#227
PopupPup wants to merge 15 commits into
funky-station:masterfrom
PopupPup:scorer-thiefer

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@PopupPup PopupPup commented Jul 17, 2026

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About the PR

Reworked thief. Thief now gets a speso goal and has to that many spesos worth of items. Thief also has the innate ability to see speso values for items.

Why / Balance

Objective thief (aka "normal" thief) is basically a diet tot with a subset of their gear, options to engage with the round, and objectives. This helped thief serve it's purpose as a minor objective but it also caused it to lack a distinct identity. Score thief fixes that by changing thief's objectives and, in a future PR, loadout. This should also prevent the issue with freeform thief stealing critical station infrastructure as all of it (that I remembered) has a multiplier of zero for score thief's objective and that is visible to the thief on examine.

Technical details

added some loc strings, added and modified some yaml files, and made a number of components and systems

Test plan

Open the game, spawn an urist (with clothes for the kit), make them a thief, and look around. Examine some things, and try stealing things by keeping them in your inventory or near the thieving beacon.

Media

image

Requirements

  • I have read and am following the Macrocosm Pull Request Conventions.
  • I have tested this pull request and written instructions on how to test it
  • I have added media to this PR or it does not require an in-game showcase.
  • If I am porting something, I have done my best to respect the appropriate licenses associated with the presented changes.

License

MIT

Breaking changes

Thief has been completely reworked. To undo this as a downstream simply go to Resources/Prototypes/Roles/Antags/thief.yml and Resources/Prototypes/GameRules/subgamemodes.yml and remove the labeled funky changes and revert the guidebook page rewrite

Changelog

🆑 Pop-Up Pup

  • tweak: Completely rework the thief antagonist to be score based instead of hunting for specific items

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PopupPup marked this pull request as draft July 17, 2026 02:16
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I still need to redo the guidebook pages so it's a draft now

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PopupPup marked this pull request as ready for review July 17, 2026 06:11
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PopupPup requested a review from salpphie as a code owner July 17, 2026 06:11
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It should be done now. I am going to add multipliers to more things (mostly NT proprietary stuff like head's hardsuits) but that'll be in a separate PR

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