Add configuration to inject func_godot_properties into entity metadata - #264
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erodozer wants to merge 1 commit into
Open
Add configuration to inject func_godot_properties into entity metadata #264erodozer wants to merge 1 commit into
erodozer wants to merge 1 commit into
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Contributor
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The entity class should have a toggle for whether you want the properties attached to the metadata. As is, this inflates what each node in a generated map stores which for me isn't desirable behaviour. |
Author
Added a config toggle on the entity class to control this fallback behavior |
redxdev
reviewed
Aug 10, 2026
Collaborator
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looks good to me; any other thoughts before merge @RhapsodyInGeek ? |
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Support workflows that avoid custom scripts per entity type by injecting entity properties into object meta fields as a
fallbackconfigurable behavior.My usecase is that architectually most of my entities are data containers, with behavior hoisted elsewhere. It's largely unnecessary for me to make godot scripts for each one, so instead I opt to keep things as plain node types. Still, I need to get the entity properties somehow at runtime, and it's more flexible to just access it through generic storage available on all godot object types.