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Frigid Rework#105
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* fix broken forced climbing * debug messages
* Fix in-game voting * Add comment * Re-enable vote.restart_enabled by default
* add pull logs * fix logs for stopping pulling * rm missed line
* clean up a bunch of R&D code * don't store components * brug * speedrun some sloth review
…12762) * Spawns a new disk if one was deleted * Adds tiledef to space checks, also adds a way to randomly check for a respawn point on station * Removes unused method * Cuts down on tile checks needed by checking surrounding tiles first * Fixes up an issue where the coords wouldn't spawn * Removes disk system, adds special respawning system and comp * Fixes spelling error * Fixes linter issue * Maybe fixes the linter with a ref event? * Empty commit to rerun tests * Maybe fix? * check for deleted grid * Moves shutdown code to terminating code * Customtypeseralizer * changes name of datafield * Removes owning station references * Trying the queue event again
Co-authored-by: Moony <moony@hellomouse.net>
* basic system with portals & linked ents * hand tele sprites, no impl * hand tele and teleportation works * fancy it up * oog * special case projectiles * predict portal-to-portal teleportation * this stuff * check nullspace * sloth * give to rd instead * i guess this can probably happen * docs
This reverts commit 15859e3
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Oh my god oh my goodness gracious the long awaited frigid rework has come