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Reunion Save Editor

A save game editor for Reunion (1994, DOS), written in C#. You can play it for free in your browser via Internet Archive.

Decent walkthrough here.

Why?

Because I could. I loved playing this game as a kid, but it frustrated me no end. I had a save game editor way back when, but lost it over a few moves of house and equipment. Back your stuff up!

Features

  • View save name, credits, minerals, invention statuses, and stockpile counts
  • Edit credits and minerals
  • Set individual invention research status (None / Started / In Progress / Complete)
  • Unlock all inventions at once
  • Set individual or all unit stockpile counts (0–255)
  • Automatically backs up the save file before writing (SPIDYSAV.N.bak)

Usage

Place ReunionSaveEditor.exe in the game's root directory (next to the SAVE\ folder). It will auto-detect saves 1–9 and let you choose one.

ReunionSaveEditor.exe

Or pass a save file path directly:

ReunionSaveEditor.exe "C:\Games\Reunion\SAVE\SPIDYSAV.1"

Save File Format Notes

All offsets are in the 41,670-byte SPIDYSAV.N save files:

Offset Size Field
0x0000 1 byte Save name length
0x0001 15 bytes Save name string
0x388C uint32 LE Credits
0x3890 uint32 LE × 6 Minerals 1–6
0x3140 + N*0x35 + 0 1 byte Invention N status (0=none, 1=started, 3=in progress, 5=complete)
0x3140 + N*0x35 + 10 1 byte Invention N stockpile count (0–255)
0x30AF + N 1 byte Invention N tech-tree flag (0x01=researched)

Offsets were confirmed by disassembling REUCHT.EXE (the original DOS cheat tool by H. Hansen, 1995) and by binary comparison of save files.

Building

Requires .NET 8 SDK.

dotnet build

To publish a self-contained single executable for Windows:

dotnet publish -c Release -r win-x64 --self-contained true -p:PublishSingleFile=true

Compatibility

Tested against saves from the DOS version of Reunion (1994) running under DOSBox. Save files are always exactly 41,670 bytes; the editor will refuse to open files of a different size.

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Save game editor for Reunion (1994)

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