Refactor subchip name - #79
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KeyChips will instead set this to their ActivationChar. This avoids having to recalculate text bounds size every frame when rendering in most cases (top aligned names still do)
…size Size can be fetched once for the whole DrawSubChip() method like this.
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SubChips now have a field to hold the name which will be displayed to players, instead of the multiLine name.
This saves saves some expensive recalculation of textbounds every frame while rendering.
KeyChips will store their activation char there, for the same reason.
Also made use of the fact that there are only a couple of options for the name location to reduce branching when drawing names.
Also used subchip.size in calculations, not description.size in a few cases, to hopefully save some fetches.
SubChips with their name displayed at the top of a chip still do a similar calculation once, to get the height of the text, but the performance overall should be improved a bit.