fix(ui): load game HUD overlay bug on macOS#233
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Fixed an issue where loading a normal save game from the Main Menu left the HUD overlay and Load/Save window on screen, making the game unplayable. This was caused by a state race condition in PopupSaveLoad.cpp where doLoadGame() checked TheShell->isShellActive() after it was prematurely cleared by closeSaveMenu(). Using the static isPopup flag restores the proper UI teardown sequence.
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Description
Fixes #221
Changes
PopupSaveLoad.cppwheredoLoadGame()was checkingTheShell->isShellActive() == FALSEafter it was prematurely cleared bycloseSaveMenu().isPopupflag, which reliably indicates the origin of the load menu (in-game vs fullscreen shell). This restores the properTheGameLogic->prepareNewGame(...)teardown sequence.