When using multiple light entities as suns with _suntexture properties, if there are no sky surfaces with the texture specified, the light will instead emit from all skies, in addition to any sun light configured for them (so you get multiple suns).
Here is a light that will emit dark blue sunlight from the sky4 sky texture:
In this screenshot the sky4 light is in the bottom, with the daylight cloud sky:
However if we change sky4 sky brush texture to sky2, the dark blue sun will now emit from all other skies, in addition to the existing suns (which is why all three are now a different colour, dark blue being added to them):
test_sunlight.map.zip
When using multiple light entities as suns with
_suntextureproperties, if there are no sky surfaces with the texture specified, the light will instead emit from all skies, in addition to any sun light configured for them (so you get multiple suns).Here is a light that will emit dark blue sunlight from the
sky4sky texture:In this screenshot the
sky4light is in the bottom, with the daylight cloud sky:However if we change
sky4sky brush texture tosky2, the dark blue sun will now emit from all other skies, in addition to the existing suns (which is why all three are now a different colour, dark blue being added to them):test_sunlight.map.zip