/Unreal/DemoWorld— Unreal project (Config, Content, Plugins, Source)./Houdini— .hip scenes, HDAs, Python tools, TOPs./Assets— DCC sources, baked caches, textures, audio.
Large/binary assets tracked with Git LFS. Run once after cloning: git lfs install
- Avoid committing heavy, re-generable caches (keep them in ignored
cache/dirs). - Use feature branches and PRs; keep binary churn small and isolated.