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DemoWorld — Houdini → Unreal Pipeline

Structure

  • /Unreal/DemoWorld — Unreal project (Config, Content, Plugins, Source).
  • /Houdini — .hip scenes, HDAs, Python tools, TOPs.
  • /Assets — DCC sources, baked caches, textures, audio.

Git LFS

Large/binary assets tracked with Git LFS. Run once after cloning: git lfs install

Notes

  • Avoid committing heavy, re-generable caches (keep them in ignored cache/ dirs).
  • Use feature branches and PRs; keep binary churn small and isolated.

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Houdini to Unreal

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