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Feature list v1 #2

Description

@edorivai

Engine:

  • Capture points + win condition
  • Unit types
  • Battle resolvement
  • Spawn phase
  • Capture time
  • Implement Lanchaster's law
  • Fog of war

Rules

  • Decide on rules, then add them as tasks here

AI utilities:

  • moveTowards(source: Tile, target: Tile): Tile; returns a tile you could move an army to from the source tile, to move towards the target tile. Basically naive path finding.
  • getClosestArmy(tile, player): Tile; returns the tile which is closest to the target tile, and occupied by one of your armies

UI:

  • Game ended view
  • Start/stop game buttons
  • AI picker
  • Game speed control
  • Full featured human player interface

AI's:

  • Passive (doesn't do anything)
  • Random
  • Turtle
  • Rush
  • Thief (tries to steal the win by rushing to capture points)
  • Swarm (prioritizes spawn points over capture points)
  • King of the hill (prioritizes controlling the major spawn point)
  • ...come up with more

Activity

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