A tool that helps do the dirty work of making a Rivals of Aether character. This program is meant to be used as a time saver and is not intended for advanced characters.
Welcome to the Rivals of Aether Character Assembler!
I am not associated with Aether Studios and do not own any of their assets.
This is a passion project to help make character creation quicker. This program is not intended to be used for complex characters, as custom AI and extra attacks are not fully implemented.
It was made by me, Davi (dvdX), using GameMaker. If you find any bugs, please report them here on GitHub in the Issues section.
- Character Stat Editor: Edit the character stats usually found inside
init.gml. - Sprite Manager: Swap, add, and delete character sprites. Includes a visual sprite pivot editor.
- Sound Manager: Replace, add, and link sounds to different general events (Ex: Victory theme, Jump sound, etc...).
- Attack Editor: Add or modify the stats of attacks, it includes an attack window editor and a visual hitbox editor to match it with the sprite easily.
- AI Editor: Link different moves to basic AI states (target far above, below, in front, etc.).
- Color Palette Editor: Links to a useful site that handles RoA colors (credit to the creators of said website).
Note: The program MAY crash if you refresh the Sound Manager too many times or if you select characters over and over, you have been warned.
Special thanks to Dakurai, EquinoxDoodles, YoYo Games, and Aether Studios.