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Reviewer's GuideAdds collaborative drawing and lobby features powered by Supabase, switches coordinate system/UI to game coordinates, and refactors map interactions and rendering to support drawing tools, cursor HUD, and improved grid while updating the GitHub Pages workflow and various UI/locale details. Sequence diagram for collaborative drawing flow with Supabase lobbysequenceDiagram
actor User
participant Canvas
participant MapInteractions
participant AppDraw
participant AppLobby
participant Supabase
participant MapRenderer
User->>Canvas: pointerdown
Canvas->>MapInteractions: handlePointerDown(view, mapSize, renderMap, ...)
MapInteractions->>AppDraw: startStroke(px, py)
MapInteractions->>Canvas: set cursor crosshair
User->>Canvas: pointermove
Canvas->>MapInteractions: handlePointerMove(view, mapSize, renderMap, ...)
MapInteractions->>AppDraw: continueStroke(px, py)
MapInteractions->>MapRenderer: draw(ctx, canvas, opts)
User->>Canvas: pointerup
Canvas->>MapInteractions: handlePointerUp(view, renderMap, ...)
MapInteractions->>AppDraw: finishStroke()
alt lobby connected
AppDraw->>AppLobby: sendDrawing(tool, color, points, width, label)
AppLobby->>Supabase: insert into drawings
Supabase-->>AppLobby: realtime INSERT event
AppLobby->>MapRenderer: draw(ctx, canvas, opts)
else local only
AppDraw->>AppDraw: store in localDrawings
AppDraw->>MapRenderer: draw(ctx, canvas, opts)
end
Sequence diagram for lobby creation and join using SupabasesequenceDiagram
actor User
participant UIPanels
participant AppLobby
participant Supabase
participant AppPoints
participant AppWeapons
participant UIInputs
participant UIResults
participant MapRenderer
User->>UIPanels: click createLobbyBtn
UIPanels->>AppLobby: create(AppPoints.getA(), AppPoints.getB(), AppWeapons.get())
AppLobby->>Supabase: insert into lobbies
AppLobby->>Supabase: insert into players (host)
AppLobby->>AppLobby: subscribeToLobby(code)
AppLobby-->>UIPanels: return code
UIPanels->>UIPanels: renderLobbyPlayers()
UIPanels->>MapRenderer: draw(ctx, canvas, opts)
User->>UIPanels: click joinLobbyBtn
UIPanels->>UIPanels: prompt enterLobbyCode
UIPanels->>AppLobby: join(code)
AppLobby->>Supabase: select lobbies by code
AppLobby->>Supabase: select players by lobby_code
AppLobby->>Supabase: select drawings by lobby_code
AppLobby->>AppLobby: subscribeToLobby(code)
AppLobby-->>UIPanels: { ok, pointA, pointB, weapon }
UIPanels->>AppPoints: assign(pointA, pointB)
UIPanels->>AppWeapons: set(weapon)
UIPanels->>UIInputs: sync()
UIPanels->>UIResults: update()
UIPanels->>MapRenderer: draw(ctx, canvas, opts)
File-Level Changes
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Hey - I've left some high level feedback:
- The Supabase SDK script tag in index.html is the only one without
defer, which will block parsing; consider addingdeferfor consistency and to avoid impacting initial render performance. - The new drawing and lobby features rely heavily on global objects (AppDraw, AppLobby, LocaleManager) inside map interactions and renderer; consider passing these dependencies via function options to reduce coupling and make the modules easier to reuse or test.
Prompt for AI Agents
Please address the comments from this code review:
## Overall Comments
- The Supabase SDK script tag in index.html is the only one without `defer`, which will block parsing; consider adding `defer` for consistency and to avoid impacting initial render performance.
- The new drawing and lobby features rely heavily on global objects (AppDraw, AppLobby, LocaleManager) inside map interactions and renderer; consider passing these dependencies via function options to reduce coupling and make the modules easier to reuse or test.Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
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Summary by Sourcery
Enable shared lobbies and collaborative map annotation while updating coordinate handling and deployment support.
New Features:
Enhancements:
CI:
Documentation: