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Export Utility Wwise

Console tool that exports Wwise audio events from Unreal-based games (Valorant, Sea of Thieves, and others) to WAV files—automating repetitive sound extraction.

What it does

  • Reads game archives via CUE4Parse
  • Decodes audio with external vgmstream
  • Writes exports to MediaExports/ from AudioExportConfig.json

Why it exists

Pulling Wwise events one-by-one was not scalable for personal pipeline work. This utility batches export from a single config file.

Quick start

  1. Build or download a release build of ExportUtilityWwise.exe.
  2. Install vgmstream and ensure it is on your PATH or configured per README in repo.
  3. Edit AudioExportConfig.json (game directory, AES key, object path, game override).
  4. Run:
dotnet run --project ExportUtilityWwise

Outputs land in MediaExports/.

Initialize submodules if building from source:

git submodule update --init --recursive

Requirements

  • .NET 6 SDK
  • CUE4Parse submodule
  • vgmstream
  • Local game install and keys as required by your target title

Project status

See commit history.

License

See repository license file (README references MIT).

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Console tool that exports Wwise audio events from Unreal-based games to WAV; automates repetitive sound extraction.

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