Console tool that exports Wwise audio events from Unreal-based games (Valorant, Sea of Thieves, and others) to WAV files—automating repetitive sound extraction.
- Reads game archives via CUE4Parse
- Decodes audio with external vgmstream
- Writes exports to
MediaExports/fromAudioExportConfig.json
Pulling Wwise events one-by-one was not scalable for personal pipeline work. This utility batches export from a single config file.
- Build or download a release build of
ExportUtilityWwise.exe. - Install vgmstream and ensure it is on your PATH or configured per README in repo.
- Edit
AudioExportConfig.json(game directory, AES key, object path, game override). - Run:
dotnet run --project ExportUtilityWwiseOutputs land in MediaExports/.
Initialize submodules if building from source:
git submodule update --init --recursive- .NET 6 SDK
- CUE4Parse submodule
- vgmstream
- Local game install and keys as required by your target title
See commit history.
See repository license file (README references MIT).