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ArtCraft

DesignCraft

Page layout and publishing; an open-source, clean-room reimplementation of Adobe InDesign, rebuilt in pure Rust.

A fast, open-source, clean-room take on the Adobe InDesign workflow. It runs natively on macOS, Windows and Linux, and in the browser via WebAssembly.
By the ArtCraft team.

Written in Rust Runs on macOS, Windows, Linux and the web License: MIT OR Apache-2.0 Agent-drivable over MCP


DesignCraft showing a magazine spread: a threaded three-column story is selected with its in/out ports and thread line, the Control panel shows its position in picas and the Properties panel its text frame options
Quarterly, Spring Issue: threaded three-column body text, a wrapped pull quote and parent-page folios, all set by DesignCraft's own paragraph composer.

The sample magazine

Every page below was laid out by DesignCraft from code (crates/engine/src/sample.rs) and exported by its own renderer. Try it yourself with File → New → Sample Document, or start the app with --sample.

Magazine cover for The Spring Issue, No. 01: a dusk landscape of layered purple hills under a large pale sun, with the white serif headline The Quiet Art of Layout and an italic deck below

Cover. A full-bleed graphic frame, display type and an italic deck.

Feature opener titled Notes on the Grid, with an orange FEATURE · DESIGN kicker over a rule, an italic deck, a wide landscape picture with a small caption, and two columns of justified body text above a QUARTERLY folio

Styles. Kicker rule, headline, deck, caption and justified two-column body.

Three-column page of justified, hyphenated body text that wraps around a shaded pull quote reading The best layouts disappear. What remains is the story., with a gradient rule and SPRING ISSUE folio at the foot

Threading, columns and text wrap. One story flows through three columns and around the pull quote.

Coming Next page titled Color, Ink and Paper on a plum background, with four swatch circles labeled Ink Plum, Sunset, C=100 M=0 Y=0 K=0 and Paper Warm, above a short paragraph of body text

Swatches. Named colors and a CMYK process swatch, laid out as a palette.

Why DesignCraft

  • Familiar. InDesign's layout, tools, menus, panels and shortcuts: spreads and parent pages, frames and threaded stories, the Control panel, paragraph and character styles, swatches, text wrap and more. If you know InDesign, you already know how to use it.
  • Beautiful type. A Knuth–Plass paragraph composer (plus single-line), dictionary hyphenation (the public-domain Moby word list plus our own trained patterns), word, letter and glyph-scaling justification, keeps, optical margin alignment, columns, baseline grid, tabs, rules and shading. Line breaks are identical on screen and in PDF.
  • Fast. Multithreaded SIMD rendering (vello_cpu), copy-on-write documents with O(1) undo snapshots, and cached composition.
  • Open. A documented native format, IDML import and export, and PNG, PDF (PDF/X-4, PDF/A-2b) and EPUB export. No subscription, no licence server, no telemetry.
  • Agent-native. Every menu item, tool gesture, panel control and dialog can be driven over a JSON control channel and an MCP server, so Claude and other agents can lay out and edit documents like a designer.
  • Everywhere. One Rust codebase for desktop and the web.

Quick start

View all releases

Platform Download Run
Windows x64 designcraft-x64.7z Run installer → launch designcraft-x64.7z
Linux x64 designcraft-Linux-x64.run chmod +x → run installer
macOS Apple Silicon designcraft-macOS-arm64.dmg Open DMG → drag to Applications

Logs

The desktop app writes its log records to standard error and to logs/designcraft.log in the settings directory, beside ui.json and prefs.json (Linux ~/.config/designcraft/logs/, or $XDG_CONFIG_HOME/designcraft/logs/; macOS ~/Library/Application Support/DesignCraft/logs/; Windows %APPDATA%\DesignCraft\logs\). A start launched from a desktop menu or the Dock has no terminal, so this file is what to attach to a bug report: the crash guard's panic report and a failed crash-recovery save land there. Each launch moves the previous log to designcraft.1.log (and that one to designcraft.2.log), so the log of a run that crashed survives the next start. The file stops growing at 16 MiB. --version writes no file.

Variable Effect
RUST_LOG Log levels for standard error and the log file. Default: info for DesignCraft's own crates, warn for everything else. env_logger-style directives replace that, e.g. RUST_LOG=debug, RUST_LOG=warn,designcraft_render=trace or RUST_LOG=info,wgpu_core=warn; a directive ending in * covers every target starting with it (designcraft*=debug).
WGPU_BACKEND The graphics backend that composites the window: dx12, vulkan, gl or metal (a comma-separated list lets wgpu choose among them). Default: DirectX 12 on Windows, Vulkan on Linux, Metal on macOS, with OpenGL as the fallback. Setting it also turns off the start-up fallback described below.

The logger is apps/designcraft/src/logging.rs; the web build logs to the browser console instead.

Graphics backend

The canvas is rendered on the CPU; the GPU only composites the interface, through wgpu. A graphics driver that faults takes the process down before any Rust code can catch it, so the backend is chosen before the window exists, and a start that never showed a frame is remembered: gpu.json in the settings directory records the backend being tried until the first frame has been presented. A record left behind means that backend crashed (or the app was killed) at start-up, so the next start tries the next one (DirectX 12, Vulkan, then OpenGL on Windows; Vulkan, then OpenGL on Linux) and says so in the status bar. The list starts over once every backend has failed, or with a new DesignCraft version; delete the file or set WGPU_BACKEND to start afresh. Seen in the wild: on an AMD hybrid-graphics laptop (a Radeon RX 6800M beside an integrated Radeon) the AMD Vulkan driver faulted at the first present, which is why DirectX 12 is the Windows default. The code is apps/designcraft/src/gpu.rs.

Architecture

DesignCraft is an engine-first Cargo workspace with enforced layering (cargo xtask layers). The egui frontend is a separate crate, so the UI can be swapped without touching the engine.

Layer Crates
L0 geom (paths, units & measurement parsing, corner options) · color (CMYK/RGB/Lab, swatches, tints, gradients)
L1 doc (spreads, pages, parents, layers, frames, stories, styles) · fonts (font DB, shaping, outlines)
L2 compose (the text engine)
L3 render (vello_cpu)
L4 tools (pointer events → commands + overlays)
L5 engine (session, history, command registry)
L6 ui-egui (InDesign-style UI, control channel)
L7 apps/designcraft, apps/designcraft-cli, apps/designcraft-web

License and credits

DesignCraft is dual-licensed under MIT or Apache-2.0, at your option. Copyright (c) 2026 ArtCraft Team and the DesignCraft contributors. Required notices are in NOTICE.

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