fix(NT8): guard destroyed prop View in GliderPropControllerSystem#9419
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fix(NT8): guard destroyed prop View in GliderPropControllerSystem#9419eordano wants to merge 1 commit into
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UNITY-EXPLORER-NT8 (824 evts/2 users): EcsSystemException [GliderPropControllerSystem]. The glider prop View is parented to the avatar transform; when the avatar GameObject is torn down by Unity, the child View is destroyed while the ECS GliderProp component still references it. CleanUpDestroyedAvatarsProp then dereferences the destroyed View (PrepareForNextActivation / .gameObject), throwing out of Update. Early-return on Unity-null View (overloaded ==), matching the codebase's SafeDestroy/null-guard idiom. Unverified (no Unity build). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Production evidence (decentraland Sentry, archive snapshot 2026-07-17): - UNITY-EXPLORER-NT8: 39 events / 1 users, last seen 2026-07-06
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UNITY-EXPLORER-NT8 (824 evts/2 users): EcsSystemException [GliderPropControllerSystem]. The glider prop View is parented to the avatar transform; when the avatar GameObject is torn down by Unity, the child View is destroyed while the ECS GliderProp component still references it. CleanUpDestroyedAvatarsProp then dereferences the destroyed View (PrepareForNextActivation / .gameObject), throwing out of Update. Early-return on Unity-null View (overloaded ==), matching the codebase's SafeDestroy/null-guard idiom. Unverified (no Unity build).
fixes #8064
Supersedes #9405: moved from the fork into the org repo so CI workflows receive repository secrets (fork PRs do not).