fix(P76): guard GLTF instantiation from asset bundle#9402
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UNITY-EXPLORER-P76 (4911 evts/68 users — decentraland#1 issue): EcsSystemException [CreateGltfAssetFromAssetBundleSystem]. The success branch of ConvertFromAssetBundle calls Utils.TryCreateGltfObject (Object.Instantiate + GetComponentsInChildren), which can throw when the asset bundle's underlying Unity object was destroyed/unloaded (ref-counted bundle evicted) — TryGetAsset only checks the C# list, not Unity-liveness, so it hands back a fake-null object. The throw escaped Update and surfaced as a wrapped EcsSystemException. Wrap in try/catch and emit a failed StreamableLoadingResult (mirroring the existing else-branch), which downstream finalize systems already handle. Uses only symbols already in scope (no new usings). Unverified (no Unity build). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Production evidence (decentraland Sentry, archive snapshot 2026-07-17): - UNITY-EXPLORER-P76: 5999 events / 71 users, last seen 2026-07-17
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Superseded by #9416 — branch moved into the org repo so CI workflows get repository secrets. |
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UNITY-EXPLORER-P76 (4911 evts/68 users — #1 issue): EcsSystemException [CreateGltfAssetFromAssetBundleSystem]. The success branch of ConvertFromAssetBundle calls Utils.TryCreateGltfObject (Object.Instantiate + GetComponentsInChildren), which can throw when the asset bundle's underlying Unity object was destroyed/unloaded (ref-counted bundle evicted) — TryGetAsset only checks the C# list, not Unity-liveness, so it hands back a fake-null object. The throw escaped Update and surfaced as a wrapped EcsSystemException. Wrap in try/catch and emit a failed StreamableLoadingResult (mirroring the existing else-branch), which downstream finalize systems already handle. Uses only symbols already in scope (no new usings). Unverified (no Unity build).