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1 change: 1 addition & 0 deletions SUMMARY.md
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Expand Up @@ -513,6 +513,7 @@
* [Development Workflow](creator/sdk7/getting-started/dev-workflow.md)
* [Preview Your Scene](creator/sdk7/getting-started/preview-scene.md)
* [SDK Quick Start](creator/sdk7/getting-started/sdk-101.md)
* [Useful Resources](creator/sdk7/getting-started/useful-resources.md)
* [Using the CLI](creator/sdk7/getting-started/using-the-cli.md)
* [Vibe Coding with AI](creator/sdk7/getting-started/vibe-coding.md)
* [Interactivity](creator/sdk7/interactivity/README.md)
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1 change: 1 addition & 0 deletions creator/3d-modeling/3d-models.md
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Expand Up @@ -143,3 +143,4 @@ The following pages also cover topics related to 3D models for Decentraland:
* [Textures](textures.md)
* [Colliders](colliders.md)
* [Animations](animations.md)
* [Useful Resources](../sdk7/getting-started/useful-resources.md): Blender add-ons, asset libraries, and AI tools to speed up your 3D workflow
10 changes: 3 additions & 7 deletions creator/README.md
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Expand Up @@ -89,6 +89,7 @@ To make your scene interactive:

- [SDK Quick start](sdk7/getting-started/sdk-101.md): follow this mini tutorial for a quick crash course.
- [Development workflow](sdk7/getting-started/dev-workflow.md): read this to understand scene creation from end to end.
- [Vibe Coding with AI](sdk7/getting-started/vibe-coding.md): build scenes by describing what you want in plain language, and let an AI coding assistant write the code for you.
- [Examples](https://studios.decentraland.org/resources?sdk_version=SDK7): dive right into working example scenes.

![](../.gitbook/assets/sdk-code.png)
Expand All @@ -108,11 +109,6 @@ See [Kinds of project](sdk7/projects/kinds-of-project.md) to better understand t

See [publishing](sdk7/publishing/publishing.md) for details and special options when publishing a scene, to either Genesis City or Worlds.

### Alternative tools
## Useful Resources

There are also some community-built tools that can help you create Decentraland scenes:

- [**In-World Builder**](https://decentraland.org/play/?realm=https%3A%2F%2Fworlds.dcl-iwb.co%2Fworld%2FBuilderWorld.dcl.eth): Create a scene without leaving the Decentraland explorer. Use various default items or upload your own, without needing to deploy or own land.
- [**Virtual Land Manager**](https://vlm.gg/): Control various aspects of your scene in real time, including highly customized controls. Includes analytics: View historical user activity, track custom interactions, export lists of players in scene, and more.
- [**DCL Edit**](https://dcl-edit.com/): Drag and drop 3d models into your scene. You can then work on adding interactivity to the resulting scene using the SDK.
- [**Unity Exporter Toolkit**](https://github.com/PolygonalMind/dcl-dev-exportersdk7-release): Build in Unity, with a number of pre-built interactive modules. Export a fully-working Decentraland scene.
Check out [Useful Resources](sdk7/getting-started/useful-resources.md) for a curated list of tools, add-ons, asset libraries, and example projects that can speed up your creation workflow.
1 change: 1 addition & 0 deletions creator/SUMMARY.md
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* [Using the CLI](sdk7/getting-started/using-the-cli.md)
* [Coding essentials](sdk7/getting-started/coding-scenes.md)
* [Vibe Coding with AI](sdk7/getting-started/vibe-coding.md)
* [Useful Resources](sdk7/getting-started/useful-resources.md)
* [Designing the experience](sdk7/design-experience/)
* [Design Games](sdk7/design-experience/design-games.md)
* [MVP Guidelines](sdk7/design-experience/mvp-guidelines.md)
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18 changes: 1 addition & 17 deletions creator/scene-editor/build/import-items.md
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Expand Up @@ -72,28 +72,12 @@ Each imported file, of any type, must occupy less than 50 MB to be usable in a s

**Free libraries for 3D models**

Instead of building your own 3D models, you can also download them from several free or paid libraries.

To get you started, below is a list of libraries that have free or relatively inexpensive content:

- [IWB Catalog](https://dcl-iwb.co/)
- [SketchFab](https://sketchfab.com/)
- [Archive3D](https://archive3d.net/)
- [SketchUp 3D Warehouse](https://3dwarehouse.sketchup.com/)
- [Thingiverse](https://www.thingiverse.com/) (3D models made primarily for 3D printing, but adaptable to Virtual Worlds)
- [ShareCG](https://www.sharecg.com/)
Instead of building your own 3D models, you can also download them from several free or paid libraries, or generate them with AI tools. See [Useful Resources](../../sdk7/getting-started/useful-resources.md) for a list of recommended asset libraries and generative AI tools.

{% hint style="warning" %}
**📔 Note**: Pay attention to the license restrictions that the content you download has.
{% endhint %}

You can also use Generative AI tools to generate your own 3D models. Check out:

- [Meshy](https://www.meshy.ai/)
- [Luma AI](https://lumalabs.ai/genie)
- [TRipo3D](https://www.tripo3d.ai/app)
- [Rodin](https://hyper3d.ai/rodin)

Note that in several of these sites, you can choose what format to download the model in. Always choose _.glTF_ or _.glb_ format if available. If not available, you must convert them to _.glTF_ or _.glb_ before you can use them in a scene. For that, we recommend importing them into Blender and exporting them with one of the available _.glTF_ export add-ons.

### Colliders
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18 changes: 1 addition & 17 deletions creator/sdk7/getting-started/dev-workflow.md
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Expand Up @@ -54,23 +54,7 @@ When creating a new scene, choose amongst several base template scenes that incl

If you're an experienced artist or you have access to someone who is, you can create custom `.gltf` or `.glb` models for your scene. See [3D model essentials](../../3d-modeling/3d-models.md) for tips on how to create 3D models for Decentraland.

There are many sources to obtain free or paid art assets. For example:

* [IWB Catalog](https://dcl-iwb.co/)
* [SketchFab](https://sketchfab.com/)
* [Clara.io](https://clara.io/)
* [Archive3D](https://archive3d.net/)
* [SketchUp 3D Warehouse](https://3dwarehouse.sketchup.com/)
* [Thingiverse](https://www.thingiverse.com/)
* [ShareCG](https://www.sharecg.com/)
* [CGTrader](https://cgtrader.com)

You can also use Generative AI tools to generate your own 3D models. Check out:

* [Meshy](https://www.meshy.ai/)
* [Luma AI](https://lumalabs.ai/genie)
* [TRipo3D](https://www.tripo3d.ai/app)
* [Rodin](https://hyper3d.ai/rodin)
You don't need to create your own assets, though. See [Useful Resources](useful-resources.md) for asset libraries and generative AI tools you can use to source 3D models, as well as other tools that can speed up your workflow.

## Run a local preview

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26 changes: 1 addition & 25 deletions creator/sdk7/getting-started/sdk-101.md
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Expand Up @@ -354,31 +354,7 @@ To debug any issues, check the [Troubleshooting](../debugging/troubleshooting.md

## 3D Art Assets

A good experience will have great 3D art to go with it. If you're keen on creating those 3D models yourself, see the [3D Modeling section](../../3d-modeling/3d-models.md). But if you prefer to focus on the coding or game design side of things, you don't need to create your own assets!

Here are a few sources for 3D models you can use in a Decentraland scene:

- [IWB Catalog](https://dcl-iwb.co/)
- [Asset Ovi](https://assetovi.com/)
- [SketchFab](https://sketchfab.com/)
- [Clara.io](https://clara.io/)
- [Archive3D](https://archive3d.net/)
- [SketchUp 3D Warehouse](https://3dwarehouse.sketchup.com/)
- [Thingiverse](https://www.thingiverse.com/)
- [ShareCG](https://www.sharecg.com/)
- [CGTrader](https://cgtrader.com)

You can also use Generative AI tools to generate your own 3D models. Check out:

- [Blender MCP](https://github.com/ahujasid/blender-mcp) + [Claude Desktop](https://claude.ai/download): connect an AI assistant directly to [Blender](https://www.blender.org/), so you can create and edit 3D models by describing what you want. All free tools.
- [Meshy](https://www.meshy.ai/)
- [Luma AI](https://lumalabs.ai/genie)
- [Tripo3D](https://www.tripo3d.ai/app)
- [Rodin](https://hyper3d.ai/rodin)

{% hint style="warning" %}
**📔 Note**: Models must be in the supported `.gltf` or `.glb` formats, and must have a number of triangles, textures and materials that adhere to the [scene limitations](../optimizing/scene-limitations.md). If getting models from a third party site, pay attention to the license restrictions of the content you download.
{% endhint %}
A good experience will have great 3D art to go with it. If you're keen on creating those 3D models yourself, see the [3D Modeling section](../../3d-modeling/3d-models.md). But if you prefer to focus on the coding or game design side of things, you don't need to create your own assets! See [Useful Resources](useful-resources.md) for asset libraries and AI tools you can use to source 3D models for your scene.

## Publish your scene

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---
title: Useful Resources
description: Tools, add-ons, asset libraries, and example projects that speed up your Decentraland creation workflow.
---

# Useful Resources

This page collects tools, add-ons, asset libraries, and example projects that can speed up your workflow when creating experiences for Decentraland.

## Decentraland SDK Skills

Give your AI coding assistant Decentraland-specific guidance to quickly create, iterate, and deploy your experiences. Decentraland SDK Skills work with tools like Claude Code, Cursor, Codex, Cline, and Windsurf, and are kept up to date with the latest SDK changes.

🔗 [github.com/decentraland/sdk-skills](https://github.com/decentraland/sdk-skills)

See [Vibe Coding with AI](vibe-coding.md) for tips on using SDK Skills in your AI workflow.

## Decentraland SDK7 Test Scenes

Use the Decentraland SDK7 Test Scenes to see working examples of specific SDK features. The repo includes many isolated test scenes, and the live test world lets you try them out before using similar systems in your own experiences.

🔗 [github.com/decentraland/sdk7-test-scenes](https://github.com/decentraland/sdk7-test-scenes/)

## Multiplayer Server Leaderboard

See how Decentraland's Multiplayer server can be used to build a resilient leaderboard. The server owns the game state, validates each score, persists per-player totals, and broadcasts a ranked leaderboard that every Decentraland client can render.

🔗 [Multiplayer server leaderboard test scene](https://github.com/decentraland/sdk7-test-scenes/tree/main/scenes/90%2C-9-authoritative-server-leaderboard)

See [Authoritative Servers](../networking/authoritative-servers.md) to learn how to build on the authoritative server.

## Decentraland Tools for Blender

Speed up your workflow with this Blender add-on, which handles parcel grids, wearable limits, texture optimization, LOD generation, and GLB export with Decentraland settings built in.

🔧 [extensions.blender.org/add-ons/decentraland-tools](https://extensions.blender.org/add-ons/decentraland-tools/)

## 3D Art Assets

A good experience will have great 3D art to go with it. If you're keen on creating those 3D models yourself, see the [3D Modeling section](../../3d-modeling/3d-models.md). But if you prefer to focus on the coding or game design side of things, you don't need to create your own assets!

Here are a few sources for 3D models you can use in a Decentraland scene:

- [IWB Catalog](https://dcl-iwb.co/)
- [Asset Ovi](https://assetovi.com/)
- [SketchFab](https://sketchfab.com/)
- [Clara.io](https://clara.io/)
- [Archive3D](https://archive3d.net/)
- [SketchUp 3D Warehouse](https://3dwarehouse.sketchup.com/)
- [Thingiverse](https://www.thingiverse.com/)
- [ShareCG](https://www.sharecg.com/)
- [CGTrader](https://cgtrader.com)

You can also use Generative AI tools to generate your own 3D models. Check out:

- [Blender MCP](https://github.com/ahujasid/blender-mcp) + [Claude Desktop](https://claude.ai/download): connect an AI assistant directly to [Blender](https://www.blender.org/), so you can create and edit 3D models by describing what you want. All free tools.
- [Meshy](https://www.meshy.ai/)
- [Luma AI](https://lumalabs.ai/genie)
- [Tripo3D](https://www.tripo3d.ai/app)
- [Rodin](https://hyper3d.ai/rodin)

{% hint style="warning" %}
**📔 Note**: Models must be in the supported `.gltf` or `.glb` formats, and must have a number of triangles, textures and materials that adhere to the [scene limitations](../optimizing/scene-limitations.md). If getting models from a third party site, pay attention to the license restrictions of the content you download.
{% endhint %}

## Blender MCP Server

Use Blender MCP to connect an AI agent, such as Claude Code, to Blender. It can help create and edit GLTF/GLB models, materials, and textures from simple text prompts.

🔗 [blender.org/lab/mcp-server](https://www.blender.org/lab/mcp-server/)

{% hint style="warning" %}
**📔 Note**: Blender recommends using MCP in a safe environment without sensitive files.
{% endhint %}

## Open Source 3D Assets

A curated collection of high-quality 3D assets including props, environments, and structures, completely free and open source. Built on GLB and glTF standards.

🔗 [opensource3dassets.com](https://www.opensource3dassets.com/en)

## Genesis Plaza Assets

Reuse any of Genesis Plaza's assets or textures in your own experiences. You can download the .blend file, or use Stom's Blender Asset Library to drag and drop from a repository. You can also download matching procedural landscaping assets such as trees and bushes.

- 📂 [Download the .blend file](https://drive.google.com/file/d/1beZHX1D8zR9iMCEmcPQU6etxpZXohZ5P/view?usp=sharing)
- 🐈‍⬛ Find Stom's repository at [github.com/stom66/dcl-genesis-plaza-assets](https://github.com/stom66/dcl-genesis-plaza-assets)
- ℹ️ [Watch a video on how to use the repo](https://files.catbox.moe/eo5hhb.mp4)
- 🌺 Match Decentraland's procedural assets [with these trees, bushes, and rocks](https://drive.google.com/drive/folders/1Hxoog-ov_igbNTU3H7EwOX634EVCbhYQ?usp=drive_link)

## Decentraland Scene Optimizer

Try this useful tool to extract, deduplicate, and compress textures from GLB files to further optimize your scenes.

🔗 [github.com/decentraland/SceneOptimizer](https://github.com/decentraland/SceneOptimizer)
1 change: 1 addition & 0 deletions creator/sdk7/getting-started/vibe-coding.md
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Expand Up @@ -154,3 +154,4 @@ While AI tools are powerful, keep these in mind:
- [Combine with Code](../../scene-editor/code/overview.md) — Mix visual editing with code
- [Authoritative Servers](../networking/authoritative-servers.md) — Server-authoritative multiplayer
- [Scene Examples](https://studios.decentraland.org/resources?sdk_version=SDK7) — Browse example scenes for inspiration
- [Useful Resources](useful-resources.md) — More AI tools, asset libraries, and add-ons to speed up your workflow
2 changes: 2 additions & 0 deletions creator/sdk7/optimizing/performance-optimization.md
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Expand Up @@ -8,6 +8,8 @@ There are several aspects you can optimize in your scenes to ensure the best pos

Keep in mind that many players may be visiting Decentraland using hardware that is not built for gaming, via the browser, or from the [mobile app](../building-for-mobile/) on a phone — all of which limit how much processing power is available to your scene. The experience of visiting your scene should be smooth for everyone.

Check out [Useful Resources](../getting-started/useful-resources.md) for tools that can help, like the Decentraland Scene Optimizer, which extracts, deduplicates, and compresses textures from your scene's 3D models.

{% hint style="info" %}
**📱 Mobile**: Mobile devices are usually the most resource-constrained client. If your scene targets mobile players, also see [Building for Mobile](../building-for-mobile/) for mobile-specific guidance.
{% endhint %}
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2 changes: 2 additions & 0 deletions creator/tutorials/examples.md
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Expand Up @@ -15,6 +15,8 @@ On the [SDK 7 example scenes](https://studios.decentraland.org/resources) page,

Each example comes with full source code that you can download, study, and modify for your own scenes. They're an excellent way to learn SDK 7 patterns and accelerate your development.

You can find more working examples of specific SDK features, along with tools and asset libraries to speed up your workflow, in [Useful Resources](../sdk7/getting-started/useful-resources.md).

{% hint style="info" %}
**💡 Tip**: Browse the examples before starting a new project - you might find a template that's close to what you want to build, saving you significant development time.
{% endhint %}