OpenAI image generation and editing for DCC texture workflows. The skill stays
DCC-neutral: it writes an image and returns an AssetDescriptor; Maya,
Blender, Houdini, 3ds Max, Unreal, or another adapter owns UVs, baking, material
creation, and scene import.
flowchart LR
P[Prompt or reference] --> G[GPT Image]
G --> A[AssetDescriptor]
A --> U[DCC UV and bake]
U --> M[Material binding]
pip install -e .
set OPENAI_API_KEY=your-keyLoad skill/openai-image-textures, then call:
openai-image-textures__generate_texture_sourceopenai-image-textures__edit_texture_source
Generated images are creative source material. Derive normal, roughness, metalness, height, and other physically meaningful maps through DCC baking or a deterministic texture pipeline.
