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Vestigios

Dark fantasy RPG in development, built in Godot 4.

Two kingdoms have been at war for generations. Behind the conflict is something older: five cosmic entities using mortals as pawns in a struggle that predates the world itself. A king has found a way to steal power from all five at once — and five characters are about to discover they're the only ones who can stop him.


World

Region Description
Velthar Northern kingdom — militaristic, declining, desperate
Kethara Southern theocracy — outwardly stable, internally fractured
Meredan Contested border territory — lawless, ruined, full of scars
Arcanis Corruption zones — interdimensional spaces where reality breaks down

The Five Ancients

Cosmic entities that predate the world. They cannot act directly without destroying reality, so they work through mortal champions. The player characters are those champions — whether they know it or not.

Ancient Domain
The Architect Structure, law, order
The Abyss Void, entropy, annihilation
The Verdant Life, growth, corruption
The Sovereign Power, will, dominance
The Deep Knowledge, profundity, madness

Gameplay Systems

  • Champion mechanics — each character is tied to an Ancient; abilities evolve through trauma and cosmic contact
  • Corruption zones — optional areas offering stat gains and lore at a cost to the character
  • Skill-check dialogue — branching conversations that reward your build
  • Tactical combat — turn-based, position-aware, ability-driven
  • Narrative-driven progression — characters change through what happens to them, not just XP

Characters

5 playable characters, each tied to one of the Ancients, with full backstory, motivation, arc, and psychological profile defined in the GDD.


Tech Stack

Area Technology
Engine Godot 4
Language GDScript
Architecture Autoload singletons: EventBus, WorldState, GameManager, AudioManager
Version control Git

Status

Design phase complete. Implementation starting.

  • 4 regions with full worldbuilding
  • 5 playable characters + 8 NPCs designed
  • Narrative architecture and main story arc
  • All gameplay systems documented
  • Godot 4 technical architecture defined
  • Base autoloads (EventBus, WorldState, GameManager, AudioManager)
  • Isometric exploration prototype
  • Dialogue system with skill checks
  • Tactical combat prototype
  • First playable vertical slice

Documentation

File Contents
VESTIGIOS_GDD_MAESTRO_v1_2.md Master game design document
GAME_DEV_BIBLE.md Style, tone, and development reference
VESTIGIOS_GAMEPLAY_SYSTEMS_v1.md All mechanics in detail
LORE_NPCS_HISTORICOS.md World lore and NPC profiles
RULES_REFERENCE.md Combat and skill check rules
VESTIGIOS_SETUP_GUIDE.md Dev environment setup

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Dark fantasy RPG in Godot 4 with narrative systems, tactical combat design, and complete worldbuilding docs.

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