谁是卧底游戏#70
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代码建议优化 |
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🎮 8.1 项目需求拆解:“谁是卧底”游戏智能体引擎
当前场景:2026年4月28日,江西赣州
1. 项目设计评价
这个项目设计巧妙,精准抓住了 LangGraph 在“多智能体协助与状态流转”方面的优势,实现了从线性流水线到循环博弈的质变。
📜 8.1.1 游戏规则简化
核心设定对比
🧩 8.1.2 智能体引擎核心模块
要实现上述游戏,引擎包含以下 6 个核心模块:
💻 8.3 完整运行代码
以下代码基于 LangGraph 实现了完整的“谁是卧底”游戏逻辑。
1. 导入依赖与模型初始化
2. 定义游戏状态 (GameState)
3. 核心节点逻辑
节点1:词语生成
节点2:角色分配
节点3:发言生成 (核心博弈)
节点4:投票决策
节点5:胜负判定
节点6:结果展示
4. 构建 LangGraph 图结构
5. 运行入口
📝 运行结果示例
游戏复盘报告