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Unkillables Rebalance — Fix

A compatibility repair of the community mod Unkillables Rebalance for The Forever Winter (Nexus mod #68), so it works again on the current game build.

Status: fix built & statically verified — awaiting the in-game test on build 0.9.3.9.2 (24097213). The mod ships for game 0.9.2.2; root cause is cooked-asset version drift (same failure class as HeavyRifleRebalanceFix). The rebuilt pak is in dist/UnkillablesRebalanceFix/. See docs/fix-notes.md, docs/diagnosis.md and WORKLOG.md.

What the mod does

Unkillables Rebalance makes The Forever Winter's "unkillable" bosses actually killable, and defangs the Grabber:

  • 6 bosses get finite HP (removing the 1-billion / 900-million invincibility pool) so they're killable by regular weapons instead of only the stun → 3× DetPack anti-boss loop: MeatMan 330k, OrgaMech 286,870, ShieldOfficer 328k, Toothy 308,700, Mother Courage 372k, Opal 213k.
  • Grabber / Stalker (all 4 variants)DamageToStagger 20000 → 1000 (20× easier to stun) and SyncKillMaxPlayerHealth 2000 → 1000 (no more insta-kill grab unless you're already under 1000 HP; it does a 600-dmg swipe and disengages instead).
  • BPC_IncomingDamageMod — 19 armour/body-zone HP constants scaled down so armoured zones are destroyable.

It is a pure pak mod: one container, 153_UnkillablesRebalance_P, overriding 11 cooked boss/AI assets. No TFWWorkbench JSON, no loose files, no meshes. Full value map: docs/rebalance-values.json.

The problem

The mod's assets were cooked against game 0.9.2.2. On 0.9.3.9.2 the base boss classes underneath 3 of the 11 overrides (MotherCourage, Opal, BPC_IncomingDamageMod) have drifted (gained exports), so the game loads the mod's stale 0.9.2.2 classes — reverting base changes and risking the same ObjectSerializationError that broke Heavy Rifle Rebalance. The other 8 overrides are structurally identical to current base (only a rebalanced scalar differs) and are low-risk. See docs/diagnosis.md.

Layout

Path Contents
upstream/ Pristine extracted original (153_ pak). Reference only; cooked binaries are gitignored.
docs/ Diagnosis, the datamined rebalance value map, fix notes.
tools/ build_fix.sh (reproducible rebuild) + patch_drifted.py (self-verifying scalar patcher). retoc is gitignored.
dist/ Built fixed mod — tracked; ships the repaired 153 pak + player readme.txt.
WORKLOG.md Running log.

Dependencies (unchanged from upstream)

Whatever the current community build for 0.9.3.x uses to load pak mods — Signature Bypass + UE4SS. (This mod has no TFWWorkbench dependency; it's a plain pak.)

Credit

Original mod Unkillables Rebalance by its Nexus author (mod #68). This repository is a community compatibility fix; any redistributed build remains subject to the original author's permission.

About

Compatibility fix for the Unkillables Rebalance mod (Nexus #68) for The Forever Winter — de-invincibles the bosses on the current game build.

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