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  • abstraction 🐉

    hic sunt dracones: there's no better way to ruin software than with bad/too-many abstractions
  • audio 🤖

    *beep beep boop* human music
  • editor 🔮

    yeah these will totally get done lol
  • entity manager 🆓

    we get all the cache hits for free, right?
  • gameplay 🤾

    i suppose games should be fun, huh?
  • graphics 🧙‍♂️

    any sufficiently advanced GPU is indistinguishable from magic
  • graybox 📦

    better not see any models or waves!
  • gui & font 💬

    nothing says scope-creep like creating another UI framework
  • init & loop ♾️

    it's provides-requires all the way down
  • modelling 🗿

    "Physically Based Modeling" will be the title of my GDC talk
  • multiplayer 🤞

    i'm sure NAT-STUN-TURN-ICE will "just work"
  • ocean 🌊

    i'll just code this up in a weekend, no problem
  • performance 💻

    i guess we should run on people's computers
  • physics 🥊

    "Your Game Has Too Much Physics" is my other GDC talk
  • planning 📝

    THIS time it'll definitely stick
  • refactor 🛠️

    transforming working code into probably-working code
  • standalone 🏝️

    Features that can be built without understanding much of Sprig's other code
  • steamworks 🚂

  • vfx 💥

    too bad you couldn't make it as a Rendering Engineer
  • wood 🪑

    anything can be made out of wood, really