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19 changes: 4 additions & 15 deletions src/App.js
Original file line number Diff line number Diff line change
@@ -1,23 +1,12 @@
import logo from './logo.svg';
import './App.css';
import Board from './components/Board/Board';



function App() {
return (
<div className="App">
<header className="App-header">
<img src={logo} className="App-logo" alt="logo" />
<p>
Edit <code>src/App.js</code> and save to reload.
</p>
<a
className="App-link"
href="https://reactjs.org"
target="_blank"
rel="noopener noreferrer"
>
Learn React
</a>
</header>
<Board />
</div>
);
}
Expand Down
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20 changes: 20 additions & 0 deletions src/components/Board/Board.css
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
.board {
display: flex;
flex-wrap: wrap;
flex-direction: column;
align-content: center;
height: 90vh;
background-image: url(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS7s9yhHPtcMcWRQFDm9tCBS2RhsUyyOye46A&usqp=CAU);

}

.row {
display: flex;
flex-wrap: wrap;
flex-direction: row;
}

.message {
font-size: 2em;
margin: 10px;
}
76 changes: 76 additions & 0 deletions src/components/Board/Board.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,76 @@
import './Board.css';
import { React } from 'react';
import Tile from '../../components/Tile/Tile';
import { useContext } from 'react';
import { GameContext } from '../../context/GameContext';

export default function Board() {
const { board, setBoard, setActive, currentPlayer, setCurrentPlayer } = useContext(GameContext);

function ResetGame() {
setActive(true);
setCurrentPlayer('X');
setBoard([
{
place: 0,
value: ''
},
{
place: 1,
value: ''
},
{
place: 2,
value: ''
},
{
place: 3,
value: ''
},
{
place: 4,
value: ''
},
{
place: 5,
value: ''
},
{
place: 6,
value: ''
},
{
place: 7,
value: ''
},
{
place: 8,
value: ''
}
]);
}
return (
<main>
<div className = "message">WELCOME TO ALCHEMY TIC TAC-O</div>
<div className = "message">It is {currentPlayer}s turn</div>
<button onClick={ResetGame}>Reset game</button>
<div className = "board">
<div className="row">
<Tile key={board[0].place} location={0} />
<Tile key={board[1].place} location={1} />
<Tile key={board[2].place} location={2} />
</div>
<div className="row">
<Tile key={board[3].place} location={3} />
<Tile key={board[4].place} location={4} />
<Tile key={board[5].place} location={5} />
</div>
<div className="row">
<Tile key={board[6].place} location={6} />
<Tile key={board[7].place} location={7} />
<Tile key={board[8].place} location={8} />
</div>
</div>
</main>
);
}
10 changes: 10 additions & 0 deletions src/components/Tile/Tile.css
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
.tile {
width: 100px;
height: 100px;
margin: 5px;
border: 2px solid;
box-sizing: border-box;
background-color: aquamarine;
font-size: 3em;
text-align: center;
}
37 changes: 37 additions & 0 deletions src/components/Tile/Tile.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
import React from 'react';
import { useContext } from 'react';
import { GameContext } from '../../context/GameContext';
import './Tile.css';


export default function Tile({ location }) {
const { board, setBoard, active, currentPlayer, setCurrentPlayer } = useContext(GameContext);

function handleTileClick() {
if (!active) {
return;
} else {
setBoard((prevState) => {
return prevState.map((space)=>{
if (space.place === location && space.value === '') {
if (currentPlayer === 'X') {
setCurrentPlayer('O');
} else {
setCurrentPlayer('X');
} return { place: location, value: currentPlayer };
} else {
return { ...space };
}
});
});

}
}


return (
<div className= "tile" onClick={handleTileClick}>
<div>{board[location].value}</div>
</div>
);
}
136 changes: 136 additions & 0 deletions src/context/GameContext.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,136 @@
import { createContext, useState } from 'react';
import initialBoard from '../initial-board-data';
const GameContext = createContext();

const GameProvider = ({ children }) => {
const [board, setBoard] = useState(initialBoard);
const [playerX, setPlayerX] = useState();
const [playerO, setPlayerO] = useState();
const [tile, setTile] = useState();
const [active, setActive] = useState(true);
const [currentPlayer, setCurrentPlayer] = useState('X');

const gameState = {
board,
setBoard,
tile,
setTile,
playerX,
setPlayerX,
playerO,
setPlayerO,
active,
setActive,
currentPlayer,
setCurrentPlayer
};

const checkWinner = () => {
if (!active)
return;
// conditions for player X to win

if (board[0].value === 'X' && board[1].value === 'X' && board[2].value === 'X') {
setActive(false);
alert('X wins!');
return;
}
if (board[3].value === 'X' && board[4].value === 'X' && board[5].value === 'X') {
setActive(false);
alert('X wins!');
return;
}
if (board[6].value === 'X' && board[7].value === 'X' && board[8].value === 'X') {
setActive(false);
alert('X wins!');
return;
}
if (board[0].value === 'X' && board[4].value === 'X' && board[8].value === 'X') {
setActive(false);
alert('X wins!');
return;
}
if (board[6].value === 'X' && board[4].value === 'X' && board[2].value === 'X') {
setActive(false);
alert('X wins!');
return;
}
if (board[0].value === 'X' && board[3].value === 'X' && board[6].value === 'X') {
setActive(false);
alert('X wins!');
return;
}
if (board[1].value === 'X' && board[4].value === 'X' && board[7].value === 'X') {
setActive(false);
alert('X wins!');
return;
}
if (board[2].value === 'X' && board[5].value === 'X' && board[8].value === 'X') {
setActive(false);
alert('X wins!');
return;
}

// conditions for player O to win
if (board[0].value === 'O' && board[1].value === 'O' && board[2].value === 'O') {
setActive(false);
alert('O wins!');
return;
}
if (board[3].value === 'O' && board[4].value === 'O' && board[5].value === 'O') {
setActive(false);
alert('O wins!');
return;
}
if (board[6].value === 'O' && board[7].value === 'O' && board[8].value === 'O') {
setActive(false);
alert('O wins!');
return;
}
if (board[0].value === 'O' && board[4].value === 'O' && board[8].value === 'O') {
setActive(false);
alert('O wins!');
return;
}
if (board[6].value === 'O' && board[4].value === 'O' && board[2].value === 'O') {
setActive(false);
alert('O wins!');
return;
}
if (board[0].value === 'O' && board[3].value === 'O' && board[6].value === 'O') {
setActive(false);
alert('X wins!');
return;
}
if (board[1].value === 'O' && board[4].value === 'O' && board[7].value === 'O') {
setActive(false);
alert('X wins!');
return;
}
if (board[2].value === 'O' && board[5].value === 'O' && board[8].value === 'O') {
setActive(false);
alert('X wins!');
return;
}
// check for cats game
else if (active &&
board[0].value &&
board[1].value &&
board[2].value &&
board[3].value &&
board[4].value &&
board[5].value &&
board[6].value &&
board[7].value &&
board[8].value) {
setActive(false);
alert('cats game!');
}
};
checkWinner();


return <GameContext.Provider value = {{ ...gameState }}>{children}</GameContext.Provider>;
};

export { GameProvider, GameContext };
5 changes: 4 additions & 1 deletion src/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,11 +3,14 @@ import ReactDOM from 'react-dom/client';
import './index.css';
import App from './App';
import reportWebVitals from './reportWebVitals';
import { GameProvider } from './context/GameContext';

const root = ReactDOM.createRoot(document.getElementById('root'));
root.render(
<React.StrictMode>
<App />
<GameProvider>
<App />
</GameProvider>
</React.StrictMode>
);

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38 changes: 38 additions & 0 deletions src/initial-board-data.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
export default [
{
place: 0,
value: ''
},
{
place: 1,
value: ''
},
{
place: 2,
value: ''
},
{
place: 3,
value: ''
},
{
place: 4,
value: ''
},
{
place: 5,
value: ''
},
{
place: 6,
value: ''
},
{
place: 7,
value: ''
},
{
place: 8,
value: ''
}
];