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Fix Fire charge cast direction rotation on rotated cameras#311

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Dragometh wants to merge 4 commits into
crystallpunk-14:masterfrom
Dragometh:fix-fireball-rotation
Open

Fix Fire charge cast direction rotation on rotated cameras#311
Dragometh wants to merge 4 commits into
crystallpunk-14:masterfrom
Dragometh:fix-fireball-rotation

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@Dragometh

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About the PR

removes out a noRot: true on the mutual parent of both affected skills

Why / Balance

noRot was causing the initial fire charge from both the firebolt and firewall skills to apply to weird rotations in case the camera was rotated in any way (see #173)

@github-actions github-actions Bot added size/S and removed size/XS labels Jun 20, 2026

- type: entity
parent: CEBaseMagicImpact
id: CEBaseMagicImpactAlt

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Maybe something more descriptional, like Directional

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was using the description as the comment specifying that, but yeah that makes more sense

- type: entity
id: CEEffectFireballCharge
parent: CEBaseMagicImpact
parent: CEBaseMagicImpactAlt

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old id

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yeah that was a dumb mistake of mine, very silly of me to let it go through. one sec, fixing
(also sorry for the absence, it was my last week of a euro trip so I was spending last week touching grass)

- type: entity
id: CEEffectFireboltCharge
parent: CEBaseMagicImpact
parent: CEBaseMagicImpactAlt

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same

@github-actions

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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2 participants