Fix Fire charge cast direction rotation on rotated cameras#311
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Dragometh wants to merge 4 commits into
Open
Fix Fire charge cast direction rotation on rotated cameras#311Dragometh wants to merge 4 commits into
Dragometh wants to merge 4 commits into
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TheShuEd
reviewed
Jun 21, 2026
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| - type: entity | ||
| parent: CEBaseMagicImpact | ||
| id: CEBaseMagicImpactAlt |
Contributor
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Maybe something more descriptional, like Directional
Author
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was using the description as the comment specifying that, but yeah that makes more sense
TheShuEd
reviewed
Jun 22, 2026
| - type: entity | ||
| id: CEEffectFireballCharge | ||
| parent: CEBaseMagicImpact | ||
| parent: CEBaseMagicImpactAlt |
Author
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yeah that was a dumb mistake of mine, very silly of me to let it go through. one sec, fixing
(also sorry for the absence, it was my last week of a euro trip so I was spending last week touching grass)
TheShuEd
reviewed
Jun 22, 2026
| - type: entity | ||
| id: CEEffectFireboltCharge | ||
| parent: CEBaseMagicImpact | ||
| parent: CEBaseMagicImpactAlt |
Contributor
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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About the PR
removes out a
noRot: trueon the mutual parent of both affected skillsWhy / Balance
noRot was causing the initial fire charge from both the firebolt and firewall skills to apply to weird rotations in case the camera was rotated in any way (see #173)