Health examination#310
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About the PR
brings in a modified version of ss14 health examination adapted to work with CE's components;
lets you examine other mobs' health
important thing to point that might not be desired:
I've modified a bit how
HealthInfo'sRatiovariable is computed;now, regardless of if player is on crit or not, it'll be a value between 0 to 1. if player is not on crit, uses
currentHp/maxHplike before; if they are crit, however, it returns1f - ((float)damage.Damage.Total - maxHp) / destroyThreshold.Value), which is their remaining hp ratio until they are dead for real.I've checked other uses of this
ratiovariable, and this probably shouldn't break anything, since they are only used out of crit and the math for ratio while player is out of crit remains unchanged; if anything, we can now make other systems simplified using this.Why / Balance
to see how badly friend is beaten up is a good thing
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(to-do)
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