Lurker Part 1#269
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…to Grunt/Payton82341-Lurkerning
…erly with the new CEGOAPsystem
kin98
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May 26, 2026
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these changes should make it possible to spawn the lurker atleast. but if you need the same sensor twice you ahvce to wait till ed makes another refactor or find a way so you only need one
Co-authored-by: kin98 <51699101+kin98@users.noreply.github.com>
Co-authored-by: kin98 <51699101+kin98@users.noreply.github.com>
Co-authored-by: kin98 <51699101+kin98@users.noreply.github.com>
…e to achievment so a achievment is not a ERROR sign.
…to Grunt/Payton82341-Lurkerning
… fixed sprites and affects now work properly.
Payton82341
marked this pull request as ready for review
May 28, 2026 14:22
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type somethign in the [here] |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
TheShuEd
marked this pull request as draft
June 14, 2026 12:31
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About the PR
(https://docs.google.com/document/d/1VL6qgZBRu1j6E4lNljGwJz8B1iqztz_sPUQ6bDXfJYI/edit?tab=t.4sh98e3lp5la)
Why / Balance
Adds: 1 new skill, 1 new debuff, 1 new interesting enemy that runs when it sees you.
Media
Possbly later.
Changelog
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