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gdcore

Personal project for fun. Trying to see how much of the Godot Engine I can strip until I (hopefully) reach a purely C++ runtime with no editor strings attached. If successful, it can be very useful for projects where you need to bend the engine completely to your will, without maintaining a fork or shipping an editor runtime you'll never use.

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Experimental project; A fork of godot which tries to remove the "editor" part and leave the raw C++ runtime for free use

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