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craicher88/README.md

Hi, I'm Cristina Hooe 👋

I recently graduated Summa Cum Laude from Arizona State University with a B.S. in Computer Science and a 4.0 GPA. I am also a member of IEEE–Eta Kappa Nu and previously earned a B.F.A. in Film and Animation from Rochester Institute of Technology.

My background combines software engineering with visual design, storytelling, and user-centered problem-solving. Throughout my computer science degree, I explored full-stack development, distributed software systems, databases, artificial intelligence, machine learning, human-computer interaction, virtual reality, and game development.

I also bring more than seven years of professional experience at Intuit, where I supported complex software systems, investigated financial data and software issues, improved technical support processes, contributed to cross-functional experiments, and helped identify and escalate high-impact software defects.

Career Interests

I am currently seeking internship and full-time opportunities in areas such as:

  • Software Development
  • Software Engineering
  • Full-Stack Development
  • Front-End or Back-End Engineering
  • Game Development
  • Tools and Engine Development
  • Technical Direction
  • Production and Creative Technology
  • Data Analysis

I am especially interested in roles that combine technical problem-solving with creativity, including opportunities in video games, animation, immersive technology, and broader software engineering.

I am open to remote, hybrid, and on-site opportunities across the United States, including roles that may require relocation. My priority is finding the right position where I can contribute, continue growing, and combine technical problem-solving with creativity.

Technical Skills

Programming Languages:
C, C++, Java, Python, R, C#, SQL, JavaScript

Visual Scripting:
Unreal Engine Blueprints

Frameworks and Libraries:
React, Spring Boot, pandas, scikit-learn, NumPy, Matplotlib, ggplot2, dplyr, Shiny

Databases and Data Formats:
MySQL, SQLite, XML, JSON

Design, Game, and 3D Tools:
Figma, Unreal Engine 5, Autodesk Maya, Adobe After Effects, Final Cut Pro

Development and Collaboration Tools:
Git, GitHub, Jira, Taiga, Jupyter Notebook, RStudio, Eclipse, Visual Studio Code, Visual Studio, Xcode

Operating Systems:
Windows, macOS, Linux/Unix

Projects

An immersive VR learning platform developed in Unreal Engine 5 for Meta Quest to help engineering students interact with an AI-driven customer archetype and experience realistic scenarios based on that customer's daily-life challenges.

My contributions included:

  • Created the original Figma prototype used to guide experience flow and interface structure
  • Researched Military Veteran Mike’s needs and designed eight scenario concepts
  • Rebuilt Mike as a custom MetaHuman and integrated a prosthetic arm
  • Implemented Oculus Lip Sync and facial/body response behavior for spoken dialogue
  • Designed and developed the complete Driving to a Job Interview scenario, including environment design, vehicle interactions, Blueprint gameplay logic, objective flow, HUD systems, lighting, audio, Niagara effects, and final integration
  • Modified existing systems to support scripted spoken dialogue and persona voice switching
  • Helped achieve a working Meta Quest APK that retained MetaHuman and lip-sync functionality

Technologies: Unreal Engine 5, Blueprints, MetaHuman, Meta Quest, Oculus Lip Sync, Figma, Maya


A full-stack web application designed and developed from requirements and system modeling through frontend, backend, database integration, and final presentation.

The application supports role-based workflows for students, club officers, and administrators, including club and event discovery, event registration, membership requests, notifications, club management, administrative approvals, and flagged-content review.

Project highlights include:

  • Designed a three-tier client-server architecture with a React frontend, Java Spring Boot backend, and MySQL database
  • Developed role-specific student, officer, and administrator dashboards
  • Implemented REST-based communication between frontend and backend systems
  • Designed relational database structures for users, clubs, events, memberships, notifications, and administrative requests
  • Applied Factory, Observer, and Strategy design patterns
  • Built a modular backend organized around controllers, management/service layers, repositories/DAOs, and data models
  • Designed the user interface and application workflows from scratch

Technologies: Java, Spring Boot, React, JavaScript, MySQL, SQL, JDBC/JdbcTemplate, REST APIs, Git


A full-stack book tracking application developed as an Arizona State University CSE 412 Database Management final project.

The application allows users to manage a personal book library, track reading and pre-order status, update book information, and view database-driven summary counts.

Project highlights include:

  • Built a React frontend, Flask backend, and SQLite relational database
  • Implemented full CRUD workflows for adding, viewing, updating, and deleting books
  • Added search and sorting functionality for the book library
  • Designed database structures for book attributes, reading status, series information, and summary counters
  • Implemented row-level database triggers for INSERT, UPDATE, and DELETE operations to automatically maintain read and unread totals
  • Applied input validation, transactions, commits, and rollback behavior to support data integrity
  • Integrated frontend actions with backend database operations and automatic UI updates

Technologies: React, JavaScript, Python, Flask, SQLite, SQL, HTML, CSS

Additional Background

Before completing my computer science degree, I earned a B.F.A. in Film and Animation. That background continues to shape my interest in interactive experiences, game development, animation technology, visual design, and tools that support creative production.

Some of my academic source repositories remain private because they contain course materials or work governed by university policies. Public portfolio repositories below document selected projects, responsibilities, technologies, and outcomes without publishing restricted source code.

Connect With Me

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  1. DeVILSona-VR-Capstone DeVILSona-VR-Capstone Public

    Immersive VR customer-archetype learning platform developed in Unreal Engine 5 for Meta Quest — ASU Computer Science Capstone.

  2. SunDevilConnect-FullStack SunDevilConnect-FullStack Public

    Full-stack college club and event management platform built with React, Java Spring Boot, and MySQL.

  3. Bookmarked-FullStack-Database-App Bookmarked-FullStack-Database-App Public

    Full-stack book tracking application built with React, Flask, and SQLite, with CRUD workflows and database-triggered counters.